The Perceived Hazard of Sound Scheme and Desktop Theme Auditory Elements

2021 ◽  
Vol 17 (1) ◽  
pp. 59-74
Author(s):  
T. S. Amer ◽  
Todd L. Johnson

The interface concept of adaptable design allows users to select and apply alternative auditory elements to the user interface. This study examines the consistency of the arousal strength of auditory elements that accompany exception messages available in two adaptable design options available for the Microsoft Windows operating system: (1) sound schemes and (2) desktop themes. The auditory elements available in these options differ in composition and sound features. Prior work indicates that such differences could result in differences in the arousal strength communicated by the auditory elements and therefore violate the key user interface design principle of consistency. The auditory elements within IT environments should communicate consistent levels of hazard as measured by arousal strength in order to achieve “hazard matching.” Results reveal differences in the arousal strength of the important critical stop auditory element across both sound schemes and desktop themes. Implications of this finding are discussed.

2013 ◽  
Vol 401-403 ◽  
pp. 1756-1759
Author(s):  
Yu Chen

WebGame translated into Chinese is "web game", "web game" user interface uses browser as direct media to communicate with game and users, which has big difference with interface design of other games. Web game has huge potential audience, it simplifies game experience process to the extreme. The industry has recently treats browser as a virtual operating system, which makes a better prospect for web games. We hope that we have come to effective principles and methods and can guide future web game interface design.


Author(s):  
Izzat Alsmadi

The success of any software application heavily depends on the success of its User Interface (UI) design. This is since users communicate with those applications through their UIs and they will build good or bad impressions based on how such UIs help them using the software. UI design evolves through the years to be more platform and even code independent. In addition, the design of an application user interface consumes a significant amount of time and resources. It is expected that not only the same UI design should be relatively easy to transfer from one platform to another, but even from one programming language release to another or even from one programming language to another. In this chapter, we conducted a thorough investigation to describe how UI design evolved through the years to be independent from the code, or any other environment element (e.g. operating system, browser, database, etc.).


2021 ◽  
Vol 5 (2) ◽  
pp. 58-64
Author(s):  
Dodick Zulaimi Sudirman ◽  
Yaya Heryadi ◽  
Harco Leslie Hendric Spits Warnars ◽  
Benfano Soewito ◽  
Ford Lumban Gaol ◽  
...  

Despite having many advances in video game control such as voice or gesture control, most video game console manufacturers still use a joystick as the main control for their console. Currently, the problem with video game manufacturers is that instead of using the joystick as the point of user interface design, they instead used a design from another device such as a computer or tv. The research will compare Xbox One and Steam OS user interface by using KLM-GOMS Model. Based on the calculation it is concluded that the overall Xbox One has a more efficient design compared to Steam.


Author(s):  
Izzat Alsmadi

The success of any software application heavily depends on the success of its User Interface (UI) design. This is since users communicate with those applications through their UIs and they will build good or bad impressions based on how such UIs help them using the software. UI design evolves through the years to be more platform and even code independent. In addition, the design of an application user interface consumes a significant amount of time and resources. It is expected that not only the same UI design should be relatively easy to transfer from one platform to another, but even from one programming language release to another or even from one programming language to another. In this chapter, we conducted a thorough investigation to describe how UI design evolved through the years to be independent from the code, or any other environment element (e.g. operating system, browser, database, etc.).


2014 ◽  
Vol 1 (2) ◽  
pp. 93-105
Author(s):  
Sri Ravana ◽  
◽  
Niesha Gurusamy ◽  
Kasturi Varathan

Sign in / Sign up

Export Citation Format

Share Document