Using Management Methods from the Software Development Industry to Manage Classroom-Based Research

2011 ◽  
Vol 13 (4) ◽  
pp. 38-46
Author(s):  
Edd Schneider

This case details a classroom-based research and development project facilitated with management approaches adapted from the software industry to the classroom, specifically a combination of the methods generally known as ‘Scrum’ and ‘Agile’. Scrum Management and Agile Software Development were developed in response to the difficulties of project management in the constantly changing world of technology. The on-going project takes a classroom of students and has them design and conduct research based on software tools they develop. An emphasis of the project is conducting research that involves all class members and makes students think critically about group management.

Author(s):  
Edd Schneider

This case details a classroom-based research and development project facilitated with management approaches adapted from the software industry to the classroom, specifically a combination of the methods generally known as ‘Scrum’ and ‘Agile’. Scrum Management and Agile Software Development were developed in response to the difficulties of project management in the constantly changing world of technology. The on-going project takes a classroom of students and has them design and conduct research based on software tools they develop. An emphasis of the project is conducting research that involves all class members and makes students think critically about group management.


Author(s):  
Nihan Yıldırım ◽  
Yeliz Korkmaz

The need for understanding Generation Y employees' attitudes and expectations that considerably differed from previous generations had been a focus of researchers in the last decades. IT industry and specifically software industry had been among the most popular employment areas of Generation Y professionals and hence Generation Y Software Developers constitutes the majority of the work force in the software industry. As known, software development is a project-based business where the project management methodologies and principles are utilized. Similar to other project based works, the effectiveness of human resources management and team development is the determinant of project success in software development. Therefore, to effectively manage and to adapt appropriate approaches for leading the project teams which include Generation Y software professionals, managers and leaders prior in need to understand their perspective. In this context, research aims to understand the expectations and attitudes of Generation Y Software Developer professionals in projects. The research is structured in two parts reflecting these dual aims. The first part of the research addresses the expectations of Y generation employees from project management and project environment in software development projects. The second part of the research explores the attitudes of Y generation Employees in software development project teams. Survey is conducted with the participation of 113 Generation Y Software Professionals who are employed in major software companies in Turkey. Basic concepts that are explored in the study are expectations from working environment, expectations from project type and content, leadership, motivation factors, challenges faced, perceptions on generation conflicts and the attitudes of Generation Y professionals towards project-based work and work environments. Software industry is dominated by project based management methods, perceptions and attitudes of Generation Y in projects are expected to provide practical guidelines to policy makers and HR professionals in developing solutions and tools for improving motivations and effectiveness of Generation Y employees.


SISFOTENIKA ◽  
2017 ◽  
Vol 7 (1) ◽  
Author(s):  
Gusti Syarifudin ◽  
I Dewa Ayu Eka Yuliani

Penelitian ini bertujuan untuk membangun aplikasi kinerja salesman yang menggunakan mobile device dengan framework JQuery mobile yang mempermudah proses pencatatan orderan, pengecekan stok dan mengontrol sistem kinerja salesman. Penelitian ini, menggunakan metode research and development sebagai bentuk penelitian. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah wawancara, observasi, serta studi dokumentasi. Pemodelan sistem menggunakan unified modeling language, sedangkan metode perancangan aplikasi menggunakan agile software development method dengan pendekatan extreme programming. Untuk membangun web mobile menggunakan bahasa pemrograman PHP (hypertext preprocessor) dengan framework JQuery mobile dan database MySQL. Penelitian ini menghasilkan fitur login salesman, fitur indent, fitur pengontrol kinerja salesman dan menampilkan laporan penjualan secara periode tertentu yang dapat diakses dari perangkat mobile salesman.


2020 ◽  
Vol 2 (2) ◽  
pp. 22-26
Author(s):  
Rosmiati Rosmiati ◽  
M. Haris Qamaruzzaman

Sekolah adalah tempat pendidikan dimana siswa dan guru melakukan kegiatan belajar mengajar. SMAN 1 Kahayan Hilir Pulang Pisau dapat memberikan informasi sekolahnya kepada orang yang membutuhkan informasi khususnya orang tua siswa. Informasi sekolah yang diperoleh orang tua siswa dan masyarakat umum dengan mendatangi secara langsung ke sekolah atau orang tua siswa menanyakan informasi kepada siswa yang bersekolah pada sekolah yang dimaksud. Sehingga terbatasnya informasi dan komunikasi, khususnya antara sekolah dan orang tua siswa. Untuk membantu memudahkan siswa, orang tua dan masyarakat umum dalam kebutuhan informasi, misalnya berita terbaru yang dikeluarkan oleh pihak sekolah dan pendaftaran online. Jenis penelitian yang digunakan adalah Research and Development dan metode pengumpulan data (observasi, wawancara, dokumentasi dan studi pustaka), menerapkan metode Agile Software Development dengan menggunakan pendekatan pengembangan perangkat lunak Extreme Programming (XP) dan metode pengujian perangkat lunak menggunakan black box testing. Framework codeigniter mempercepat proses pembuatan website SMAN 1 Kahayan Hilir Pulang Pisau, karena semua class dan modul yang dibutuhkan sudah ada di dalam framework codeigniter. Hasil penelitian ini adalah sebuah aplikasi website secara online yang mempermudah pihak sekolah dalam memberikan informasi kepada pengguna (siswa, orang tua siswa serta masyarakat umum), karena dapat diakses dimana dan kapan saja oleh pengguna dengan menggunakan media komputer, laptop atau smartphone yang tentunya harus selalu terkoneksi dengan jaringan internet. Sehingga pengguna dapat dengan mudah mengetahui infomasi-informasi yang kurang jelas.


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