scholarly journals Virtual worlds as a site of convergence for children’s play

1970 ◽  
Vol 3 (2) ◽  
Author(s):  
Sun Sun Lim ◽  
Lynn Schofield Clark

Virtual worlds have made notable inroads into the lives of children, affording online extensions of their offline lives In this article, we propose a conceptual framework for understanding the space that virtual worlds occupy in children’s play and the ways in which children’s participation in them overlap with their everyday play experiences, both offline and mediated. We argue that virtual worlds can be viewed as sites of convergence for children’s play in that virtual worlds allow for almost all aspects of children’s play to converge, primarily manifested in the convergence of social spheres, the convergence of play spaces and playthings, the convergence of cultures and the convergence of learning experiences. we explain how such convergence, while presenting valuable opportunities for children to learn and develop, will not be fully exploited without a corresponding ability on the part of parents and children to recognise potential risks; and for parents and educators to scaffold these learning opportunities.

2018 ◽  
Vol 11 (1) ◽  
pp. 73-96
Author(s):  
Verena Stürmer

The ban on almost all previously approved textbooks in occupied Germany in 1945 brought about a turning point in the history of reading primers in this country. This article examines the requirements that textbooks had to fulfill in order to be approved by the authorities of the various occupation zones. In spite of differing sociopolitical and pedagogical attitudes and conditions, reading primersin all occupied zones shared the theme of children’s play and harmonious everyday life. However, a comparative analysis of the primers reveals significant differences that cannot be explained exclusively as a consequence of influence exerted by occupying powers. Rather, these differences resulted from the context in which each primer appeared.


2021 ◽  
Vol 42 (s4) ◽  
pp. 94-106
Author(s):  
Thomas Enemark Lundtofte

Abstract Young children's practices with tablet computers has been a topic in parenting discourses for several years, drawing on earlier debates over technologies and media in children's lives. In this article, I analyse data from a video observation–based media ethnography of seven Danish children (aged 4–6) and engage with the research tradition attributed to parental mediation. The analysis suggests two major paths in the struggles that stand out from the discourses and in situ practices of parents and children in the empirical data. These paths encompass struggles in relation to supporting and directing children's play activities and setting boundaries in their use of tablets and content. The nuances and implications of both paths are analysed and discussed in terms of strategies that emerge to support children's agency and rapport with parents, as well as what this means for future research.


2020 ◽  
Vol 4 (157) ◽  
pp. 49-53
Author(s):  
D. Balo

The relevance of research of the formation of children's play spaces is determined by the gradual transformation from small areas with sand near schools to the first attempts at a design approach to arranging such territories using iron structures and organizing a play environment for children of different ages and physical capabilities. Wartime had a negative impact on the development of gaming spaces, which resulted in the destruction of all iron equipment in the gaming spaces. However, there are positive sides, this period contributed to the development of children's imagination and the creation of adventure themes for games - plots, scenarios, quests began at this time. It is necessary to highlight the period after the war - "The era of novelty." When the playgrounds were traumatic and the equipment was poorly handled Much attention was paid to the safety of children in playgrounds and spaces. A huge step forward was the architectural and design influence, which manifested itself in the form of various forms of iron - rockets, ships, slides, creative tunnels and other figures that were placed in the play spaces. Americans were among the first to start creating entire theme parks (Oxland, California). A large number of artists built exhibits, frescoes, toys and sculptures in the park. The formation of a new architectural and design space on playgrounds has turned into the creation of whole theme parks and amusement parks. Special attention should also be paid to the transformation of children's playgrounds into family play spaces, where both parents and children were equally involved in the game process. This influenced the perception of children, their attitude towards parents and had a positive result in understanding the unity of the family. Each period of time XVIII-XX can be designated by different stages: social, economic, cultural and security stage. They were also due to political relationships between countries (war) and within countries. Thus, we can say that even unfavorable conditions in the country can have a positive effect on the development of children of different ages thanks to the play environment and adapted spaces for this pastime. Keywords: children's play spaces, playgrounds, children's games, history of play spaces, architectural design, formation.


1995 ◽  
Vol 40 (9) ◽  
pp. 854-855
Author(s):  
Karin Lifter

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