scholarly journals Synthesizing Presence: A Multidisciplinary Review of the Literature

2011 ◽  
Vol 3 (3) ◽  
Author(s):  
Dennis Beck ◽  
Paul Fishwick ◽  
Rasha Kamhawi ◽  
Amy Jo Coffey ◽  
Julie Henderson

This multidisciplinary literature review analyzed one hundred and eight peer-reviewed journal articles focusing on presence from four academic disciplines:  Mass Communication, Human-Computer Interaction, Education, and Psychology.  It was conducted because there was a need for a comprehensive, integrated understanding of presence.  Results strongly indicate that presence includes both objective and subjective criteria, and thus should be measured in both ways.  Results also showed that the different academic disciplines approach the concept in similar, yet distinct ways.  These similarities and differences also gave the researchers the necessary content to create a presence ontology.  Future researchers are encouraged to use these results and ontology as a starting point for formulating research questions that advance an understanding of presence.

2019 ◽  
Vol 129 ◽  
pp. 74-94 ◽  
Author(s):  
Tijana Vuletic ◽  
Alex Duffy ◽  
Laura Hay ◽  
Chris McTeague ◽  
Gerard Campbell ◽  
...  

RENOTE ◽  
2009 ◽  
Vol 7 (3) ◽  
pp. 390-400
Author(s):  
Maria Augusta Silveira Netto Nunes

This paper describes how human psychological aspects have been used in lifelike synthetic agents in order to provide believability during the human-computer interaction. We describe a brief survey of applications where Affective Computing Scientists have applied psychological aspects, like Emotion and Personality. Based on those aspects we describe the effort done by Affective Computing scientists in order to create a Markup Language to express and standardize Emotions. Because they have not yet concentrated their effort on Personality, here, we propose a starting point to create a Markup Language to express Personality.


2019 ◽  
Vol 1409 ◽  
pp. 012002
Author(s):  
G M Martinez-Toro ◽  
G C Ariza-Zabala ◽  
D W Rico Bautista ◽  
E Romero-Riaño

2002 ◽  
Vol 39 (1) ◽  
pp. 50-58 ◽  
Author(s):  
Tara L. Whitehill

Objective A literature review was conducted in order to investigate three research questions: how is speech intelligibility being measured in speakers with cleft lip and palate? Is intelligibility adequately being distinguished from related measures such as acceptability? Has there been an increased understanding of intelligibility deficits in speakers with cleft lip and palate? Fifty-seven relevant articles published between 1960 and 1998 were included in the analysis. Results The results showed an increase in the number of articles that included a measure of intelligibility or a similar measure. Several concerns were raised as a result of the review, including the reliability and validity of measures being employed, adequate definition and differentiation of terms, and the need to determine speech and nonspeech variables contributing to reductions in intelligibility. Relevant literature on intelligibility from fields outside cleft lip and palate is reviewed, and a number of recommendations are made regarding the measurement of intelligibility in speakers with cleft lip and palate.


Author(s):  
Judy Van Biljon ◽  
Karen Renaud

The human–computer interaction for development (HCI4D) field emerged at the intersection of the fields of information and communication technology for development (ICT4D) and human–computer interaction (HCI). In 2010, Michael Best nominated HCI4D as one of ICT4D’s “grand challenges”. This HCI4D field is now entering its second decade, and it is important to reflect on the research that has been conducted, and to consider how HCI4D researchers have addressed the challenge that constitutes the raison d’être of HCI4D’s existence. Best provided four guidelines to inform researchers embracing this challenge. This study commences by identifying the primary HCI4D-specific themes, and then carries out a systematic literature review of the HCI4D literature to build a corpus to support the analysis. The corpus is analysed to reflect on how well the field’s practices align with Best’s guidelines. The overall finding is that HCI4D researchers have largely been following Best’s guidelines and that the HCI4D field is demonstrating encouraging signs of emerging maturity.


2021 ◽  
pp. 1-32
Author(s):  
Simone Dornelas Costa ◽  
Monalessa Perini Barcellos ◽  
Ricardo de Almeida Falbo

Human–Computer Interaction (HCI) is a multidisciplinary area that involves a diverse body of knowledge and a complex landscape of concepts, which can lead to semantic problems, hampering communication and knowledge transfer. Ontologies have been successfully used to solve semantics and knowledge-related problems in several domains. This paper presents a systematic literature review that investigated the use of ontologies in the HCI domain. The main goal was to find out how HCI ontologies have been used and developed. 35 ontologies were identified. As a result, we noticed that they cover different HCI aspects, such as user interface, interaction phenomenon, pervasive computing, user modeling / profile, HCI design, interaction experience and adaptive interactive system. Although there are overlaps, we did not identify reuse among the 35 analyzed ontologies. The ontologies have been used mainly to support knowledge representation and reasoning. Although ontologies have been used in HCI for more than 25 years, their use became more frequent in the last decade, when ontologies address a higher number of HCI aspects and are represented as both conceptual and computational models. Concerning how ontologies have been developed, we noticed that some good practices of ontology engineering have not been followed. Considering that the quality of an ontology directly influences the quality of the solution built based on it, we believe that there is an opportunity for HCI and ontology engineering professionals to get closer to build better and more effective ontologies, as well as ontology-based solutions.


Author(s):  
Kjeld Schmidt

Areas of research such as Computer-Supported Cooperative Work (CSCW), Information Systems (IS), and Human–Computer Interaction (HCI) are interdisciplinary by virtue of their particular research questions and destined to venture beyond the conceptual and methodological sanctuaries of institutionalized disciplines. Researchers in such areas therefore face a constant temptation to import conceptual innovations or theories that might make it less taxing and troublesome to venture outside the disciplinary habitat. In the case of practice-centered computing, so-called practice theory, developed over the last few decades in the philosophy of sociology by Bourdieu, Giddens, Schatzki, and others, obviously poses such a temptation but should not be imported unexamined. The aim of this chapter is to subject this body of theory to critical scrutiny. In so doing, the argument draws on Wittgenstein’s analysis of normative regularity or “rule-following.”


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