scholarly journals Human computer interaction in transport, a systematic literature review

2019 ◽  
Vol 1409 ◽  
pp. 012002
Author(s):  
G M Martinez-Toro ◽  
G C Ariza-Zabala ◽  
D W Rico Bautista ◽  
E Romero-Riaño
2019 ◽  
Vol 129 ◽  
pp. 74-94 ◽  
Author(s):  
Tijana Vuletic ◽  
Alex Duffy ◽  
Laura Hay ◽  
Chris McTeague ◽  
Gerard Campbell ◽  
...  

Author(s):  
Judy Van Biljon ◽  
Karen Renaud

The human–computer interaction for development (HCI4D) field emerged at the intersection of the fields of information and communication technology for development (ICT4D) and human–computer interaction (HCI). In 2010, Michael Best nominated HCI4D as one of ICT4D’s “grand challenges”. This HCI4D field is now entering its second decade, and it is important to reflect on the research that has been conducted, and to consider how HCI4D researchers have addressed the challenge that constitutes the raison d’être of HCI4D’s existence. Best provided four guidelines to inform researchers embracing this challenge. This study commences by identifying the primary HCI4D-specific themes, and then carries out a systematic literature review of the HCI4D literature to build a corpus to support the analysis. The corpus is analysed to reflect on how well the field’s practices align with Best’s guidelines. The overall finding is that HCI4D researchers have largely been following Best’s guidelines and that the HCI4D field is demonstrating encouraging signs of emerging maturity.


2021 ◽  
pp. 1-32
Author(s):  
Simone Dornelas Costa ◽  
Monalessa Perini Barcellos ◽  
Ricardo de Almeida Falbo

Human–Computer Interaction (HCI) is a multidisciplinary area that involves a diverse body of knowledge and a complex landscape of concepts, which can lead to semantic problems, hampering communication and knowledge transfer. Ontologies have been successfully used to solve semantics and knowledge-related problems in several domains. This paper presents a systematic literature review that investigated the use of ontologies in the HCI domain. The main goal was to find out how HCI ontologies have been used and developed. 35 ontologies were identified. As a result, we noticed that they cover different HCI aspects, such as user interface, interaction phenomenon, pervasive computing, user modeling / profile, HCI design, interaction experience and adaptive interactive system. Although there are overlaps, we did not identify reuse among the 35 analyzed ontologies. The ontologies have been used mainly to support knowledge representation and reasoning. Although ontologies have been used in HCI for more than 25 years, their use became more frequent in the last decade, when ontologies address a higher number of HCI aspects and are represented as both conceptual and computational models. Concerning how ontologies have been developed, we noticed that some good practices of ontology engineering have not been followed. Considering that the quality of an ontology directly influences the quality of the solution built based on it, we believe that there is an opportunity for HCI and ontology engineering professionals to get closer to build better and more effective ontologies, as well as ontology-based solutions.


Author(s):  
Satu Jumisko-Pyykkö ◽  
Teija Vainio

The need to better understand the role of context has emerged after the revolution of mobile computing, as such devices are used in heterogeneous circumstances. However, it is difficult to say what context of use in mobile human-computer interaction actually means. This study summarises past research in mobile contexts of use and not only provides a deeper understanding of the characteristics associated with it, but also indicates a path for future research. This article presents an extensive and systematic literature review of more than 100 papers published in five high-quality journals and one main conference in the field of HCI during the years 2000-2007. The authors’ results show that context of use is still explored as a relatively static phenomenon in mobile HCI. Its most commonly mentioned characteristics are linked to social, physical, and technical components, while transitions between the contexts were rarely listed. Based on this review, a descriptive model of context of use for mobile HCI (CoU-HMCI) summarising five components, their subcomponents and descriptive properties is presented. The model can help both practitioners and academics to identify broadly relevant contextual factors when designing, experimenting with, and evaluating, mobile contexts of use.


Author(s):  
Dean Mohamedally ◽  
Panayiotis Zaphiris ◽  
Helen Petrie

Mobile computing and wireless communications continue to change the way in which we perceive our lifestyles and habits. Through an extensive literature review of state-of-the-art human-computer interaction issues in mobile computing (Mobile HCI), we examine recent pertinent case studies that attempt to provide practical mobile capabilities to users. We thus contribute to the reader a primer to the philosophy of developing mobile systems for user centred design.


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