scholarly journals Design and Implementation of the Image Interactive System Based on Human-Computer Interaction

2010 ◽  
Vol 02 (05) ◽  
pp. 334-337 ◽  
Author(s):  
Shanwei Song ◽  
Yuting Wu ◽  
Fang Zhang
2020 ◽  
Vol 25 (1) ◽  
pp. 89-105
Author(s):  
George Meikle

ScreenPlay is a unique interactive computer music system (ICMS) that draws upon various computational styles from within the field of human–computer interaction (HCI) in music, allowing it to transcend the socially contextual boundaries that separate different approaches to ICMS design and implementation, as well as the overarching spheres of experimental/academic and popular electronic musics. A key aspect of ScreenPlay’s design in achieving this is the novel inclusion of topic theory, which also enables ScreenPlay to bridge a gap spanning both time and genre between Classical/Romantic era music and contemporary electronic music; providing new and creative insights into the subject of topic theory and its potential for reappropriation within the sonic arts.


Author(s):  
Daniela Fogli ◽  
Andrea Marcante ◽  
Piero Mussio

In this chapter it is recognized that the knowledge relevant to the design of an interactive system is distributed among several stakeholders: domain experts, software engineers and Human-Computer Interaction experts. Hence, the design of an interactive system is a multi-facet activity requiring the collaboration of experts from these communities. Each community describes an interactive system through visual sentences of a Visual Language (VL). A first VL allows domain experts to reason on the system usage in their specific activities. A second VL, the State-Chart language, is used to specify the system behaviour for software engineers purposes. A communication gap exists among the two communities, in that domain experts do not understand software engineers jargon and vice versa. To overcome this gap, a third VL permits Human-Computer Interaction experts to translate the user view of the system embedded in their Visual Language into a specification in the software engineering Visual Language.


2021 ◽  
Vol 2 (2) ◽  
pp. 166-169
Author(s):  
Paulo Perez ◽  
Philippe Roose ◽  
Yudith Cardinale ◽  
Mark Dalmau ◽  
Dominique Masson ◽  
...  

Traditional Human-Computer Interaction (HCI) is being overpowered by the widespread diffusion of smart and mobile devices. Currently, smart environments involve daily day activities covered by a huge variety of applications, which demand new HCI approaches. In this context, proxemic interaction, derived from the proxemic theory, becomes an influential approach to implement new kind of Mobile Human-Computer Interaction (MobileHCI) in smart environments. It is based on five proxemic dimensions: Distance, Identity, Location, Movement, and Orientation (DILMO). However, there is a lack of general and flexible tools and utilities focused on supporting the development of mobile proxemic applications. To respond to this need, we have previously proposed a framework for the design and implementation of proxemic applications for smart environments, whose devices interactions are defined in terms of DILMO dimensions. In this work, we extend this framework by integrating a Domain Specif Language (DSL) to support the designing phase. The framework also provides an API, that allows developers to simplify the process of proxemic information sensing (i.e., detection of DILMO dimensions) with mobile phones and wearable sensors. We perform an exhaustive revision of relevant and recent studies and describe in detail all components of our framework.


2021 ◽  
Vol 11 (6) ◽  
pp. 2695
Author(s):  
George E. Raptis ◽  
Giannis Kavvetsos ◽  
Christina Katsini

Cultural heritage is a challenging domain of application for novel interactive technologies, where varying aspects in the way that cultural assets are delivered play a major role in enhancing the visitor experience, either onsite or online. Technology-supported natural human–computer interaction that is based on multimodalities is a key factor in enabling wider and enriched access to cultural heritage assets. In this paper, we present the design and evaluation of an interactive system that aims to support visitors towards a better understanding of art contexts through the use of a multimodal interface, based on visual and audio interactions. The results of the evaluation study shed light on the dimensions of evoking natural interactions within cultural heritage environments, using micro-narratives for self-exploration and understanding of cultural content, and the intersection between human–computer interaction and artificial intelligence within cultural heritage. We expect our findings to provide useful insights for practitioners and researchers of the broad human–computer interaction and cultural heritage communities on designing and evaluating multimodal interfaces to better support visitor experiences.


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