Women’s experiences in paramilitary organizations in Northern Ireland: Gender relations and feminist nationalism

2009 ◽  
pp. 202-233
Gaming Sexism ◽  
2020 ◽  
pp. 86-110
Author(s):  
Amanda C. Cote

Where chapter 2 focused on overt sexism, this chapter explores the subtler, but equally damaging, impacts of inferential sexism, or factors that appear to be nondiscriminatory but rest on limiting assumptions about gender and gender relations. The chapter finds that participants feel misunderstood by the gaming industry, which offers women infantilizing or stereotypical “girly games” rather than crafting interesting games for adult women. It also finds that women often face surprised reactions to their presence in gaming spaces or assumptions that they game to meet men. Like overt harassment, this makes female gamers feel abnormal or out of place and serves to preserve gaming’s existing hegemony, limiting women’s ability to affect game culture. Furthermore, this chapter reveals that the rise of casual games has complicated this situation rather than improved it. In this way, this chapter both addresses new aspects of women’s experiences in masculinized spaces and provides insight into the casualized era’s ongoing trials.


Author(s):  
Siobhan O'Neill ◽  
Geraldine Horigan ◽  
Ann‐Marie Gray ◽  
Susan Gibson ◽  
Karen Meehan ◽  
...  

1996 ◽  
Vol 41 (10) ◽  
pp. 1022-1024 ◽  
Author(s):  
Margaret R. Rogers ◽  
Meryl Sirmans

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