Personalising the learner experience with technology

Keyword(s):  
2020 ◽  
Vol 2 (1) ◽  
pp. 53
Author(s):  
Russell Burt

How do we ReTool school to make it engaging, empowering and success making for all? At the same time how do we guarantee equity and access so that what our government calls “priority learners”, have the same opportunities for 3rd millennium citizenship as everybody else?   When vast tracts of what is now the Developed World, were opened up by the provision of roads, bridges and railroads, people moved from subsistence and achieved effective citizenship, locally, nationally and globally. The infrastructure that enables access to the new platform for citizenship, the internet, is analogous to the roads, bridges and railroads of yesteryear. The business of retooling requires this infrastructure as a baseline, but real efficacy and agency will only be achieved when environments are enriched by innovation on top of the essential infrastructure.   Retooling School requires a Change Pedagogy Imperative: When essential aspects of learning are amalgamated and new media are used for the reception and delivery modes, the learner experience is completely different. It is more than possible to develop new learner agency, efficacy and leadership in learning. This journey to genuine citizenship will have three major hallmarks: ubiquity anywhere, anytime, any pace, any people learning agency the power to act -informed/empowered/enabled learners connectedness edgeless education, connected minds   We need to: Provide the essential infrastructure and enrich the environment for: local, national and international citizenship of all learners.


2000 ◽  
Vol 92 (1) ◽  
pp. 126-136 ◽  
Author(s):  
Slava Kalyuga ◽  
Paul Chandler ◽  
John Sweller

2020 ◽  
Vol 121 (11/12) ◽  
pp. 889-907
Author(s):  
Theresa Horstman ◽  
Gavin Tierney ◽  
Carrie Tzou

Purpose This paper aims to focus on two areas of digital badge design that impact learner experience: the value and meaning of badges outside of their original context and badge function and platform functionality that impact learner experience. Design/methodology/approach This research uses a design-based research approach. For this paper, components of badge systems were analyzed to identify the characteristics of learning experiences in each program. Findings Findings in this paper are from a National Science Foundation-funded project where digital badge systems were co-designed to connect informal science learning with college credit. The badge design principles presented to address the value of badges and badge function and platform functionality, as well as making program design more systematic and using badge design as a conceptual, organizing design framework for improved educational programs. Research limitations/implications Though this research is limited in the number of programs examined, the findings provide a framework for the language and standards to discuss and implement digitals badges. Practical implications This paper will be of use to programing developers seeking to integrate badges into their educational programs or simply reexamine their educational goals and opportunities for learners. Originality/value This paper challenges the conventional use of badges for simply increasing learner engagement by illustrating that the badge design and development process can improve program design and subsequent learner experience rather than serving purely as a learner motivational tool.


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