The sabra, the genius, and the chess player

Author(s):  
Shahar Gindi ◽  
Avital Pilpel
Keyword(s):  
2020 ◽  
Vol 30 (3) ◽  
pp. 649-661
Author(s):  
Carl Philipp Roth

Abstract Der Beitrag untersucht die Bedeutung des Schachspiels in Elias Canettis Roman Die Blendung zum einen auf der Ebene der historischen und sozialen Kontexte, in denen der Schachspieler Siegfried Fischer im Wien des frühen 20. Jahrhunderts steht. Er fokussiert zum anderen die Bedeutung des Schachspiels auf Handlungsebene. Denn Siegfried Fischer – genannt Fischerle – überträgt seine strategischen Fähigkeiten im Schach auf die ihn umgebende Welt und bringt so Peter Kien ,Zug um Zug‘ um dessen Reichtum.The article examines the significance of chess in Elias Canetti’s novel Die Blendung in the historical and social context of early 20th century Vienna. It further focuses on the function of chess within the novel: The actor and chess player Siegfried Fischer – called Fischerle – transfers his strategic skills from chess to his surroundings, thus depriving Peter Kien of his wealth ‘move by move’.


Games ◽  
2021 ◽  
Vol 12 (3) ◽  
pp. 62
Author(s):  
Ralph S. Redden ◽  
Greg A. Gagliardi ◽  
Chad C. Williams ◽  
Cameron D. Hassall ◽  
Olave E. Krigolson

When we play competitive games, the opponents that we face act as predictors of the outcome of the game. For instance, if you are an average chess player and you face a Grandmaster, you anticipate a loss. Framed in a reinforcement learning perspective, our opponents can be thought of as predictors of rewards and punishments. The present study investigates whether facing an opponent would be processed as a reward or punishment depending on the level of difficulty the opponent poses. Participants played Rock, Paper, Scissors against three computer opponents while electroencephalographic (EEG) data was recorded. In a key manipulation, one opponent (HARD) was programmed to win most often, another (EASY) was made to lose most often, and the third (AVERAGE) had equiprobable outcomes of wins, losses, and ties. Through practice, participants learned to anticipate the relative challenge of a game based on the opponent they were facing that round. An analysis of our EEG data revealed that winning outcomes elicited a reward positivity relative to losing outcomes. Interestingly, our analysis of the predictive cues (i.e., the opponents’ faces) demonstrated that attentional engagement (P3a) was contextually sensitive to anticipated game difficulty. As such, our results for the predictive cue are contrary to what one might expect for a reinforcement model associated with predicted reward, but rather demonstrate that the neural response to the predictive cue was encoding the level of engagement with the opponent as opposed to value relative to the anticipated outcome.


1988 ◽  
pp. 226-324
Author(s):  
Peter W. Frey ◽  
Larry R. Atkin
Keyword(s):  

1870 ◽  
Vol s4-VI (140) ◽  
pp. 202-202
Author(s):  
Virion Nighton
Keyword(s):  

1870 ◽  
Vol s4-VI (154) ◽  
pp. 513-513
Author(s):  
Bar-Point
Keyword(s):  

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