Puns and Other Word Play

2021 ◽  
pp. 167-173
Author(s):  
Paul Fleisher
Keyword(s):  
2019 ◽  
Vol 41 (2) ◽  
pp. 219-237
Author(s):  
Jennifer Ford

For generations, alphabet books have been widely used by parents, librarians and teachers as early literacy tools for young children. Through images, word play and the interactions between word and image, alphabet books have the effect of introducing preliterate young children to the names, images, symbols and concepts regarding animals, what Matthew Calarco has called ‘symbolic mechanisms’ of animals—names, images, concepts, cultural associations of animals—yet they can also be deconstructive of those same mechanisms. Derrida's insights into the contradictory logic of the supplement and parergon as well as the ‘destabilising synergies of word and image’ offer deconstructive readings of alphabet books for adult and child readers. Recognising what Derrida calls the ‘childlike’ in texts such as alphabet books creates unique polymorphous spaces for the further interrogation of notions of animals.


Medium Ævum ◽  
2013 ◽  
Vol 82 (2) ◽  
pp. 314 ◽  
Author(s):  
EVAN
Keyword(s):  

2021 ◽  
pp. 194084472110027
Author(s):  
Kurt Borchard

I present four poems written in response to the U.S. Capitol insurrection. The poems are constructed through fragments of contemporary phrases, words from national anthems and pledges, and word play through spelling, phonetics, and semantics. They produce discordant, emergent sense-making through free form verse composed during a singular crisis of political legitimacy.


2021 ◽  
Vol 66 (1) ◽  
pp. 130-143
Author(s):  
Werner Schäfer

Abstract This article deals with a linguistic phenomenon of increasing presence in everyday life which has found little attention in linguistic studies: humorous shop signs in German, shop signs involving word play. This article locates such shop signs within the study of linguistic landscapes, to which they belong but in which they have so far played no more than a minor role, the academic discussion of linguistic landscapes generally focussing on the function of linguistic phenomena in everyday life, above all the function of different languages in bilingual contexts. This article, in contrast, besides the function, examines the specific linguistic form of such shop signs, the syntactic, morphological and lexical particularities of German which allow such wordplay. The article closes with some didactic considerations regarding the exploitation of such shop signs in language tuition.


1990 ◽  
Vol 85 (3) ◽  
pp. 715
Author(s):  
Ian F. A. Bell ◽  
Eleanor Cook
Keyword(s):  

2021 ◽  
Vol 23 (1) ◽  
pp. 6-6
Author(s):  
Jan Dubiel

A professional language for a complex process in a misunderstood profession – why we should reconsider using the word ‘play’ in an educational context.


PMLA ◽  
1954 ◽  
Vol 69 (4-Part1) ◽  
pp. 937-952
Author(s):  
Helge Kökeritz

In the opinion of the late Thomas R. Lounsbury, Chaucer was virtually “free from these verbal quibbles which characterize to so marked a degree the language of the Elizabethan dramatists.” “The single instance,” he went on to say, “in which he furnishes any noticeable example of this sort is the play upon the word ‘style’ in the Squire's tale; though there is possibly one of the same character in a line in ‘Troilus and Cressida,‘ where it is said that‘This Calkas knew by calkulynge,‘ i., 71that Troy was to be taken. Still, from conceits of all kinds and of all grades Chaucer's language, at every period of his literary career, was in general wholly free.“


2021 ◽  
Vol 10 (1) ◽  
Author(s):  
Prima Wahyu Titisari ◽  
Febi Acitika Pratiwi

<p><strong>Abstract.</strong> Learning media is a teaching and learning process that tends to be interpreted as graphical, photographic, or electronic tools to capture, process, and reconstruct visual or verbal information. Crosswords are a kind of word play. The learning media developed to facilitate teachers and students in the process of learning and teaching at Junior High School grade VIII. The purpose of this study was to prodice <em>puzzle </em>learning media by crossword <em>puzzle</em> and feasible to be developed as rearning media on human eireulatory system material. Based on the results of the observations that have been carried out, the teacher only uses descourse and less varied learning  which makes students bored in learning. The method used in this study is the research and development (R &amp; D), by ADDIE method, the researcher produced a crossword puzzle and its feasibility will be tested. The results of the study after the media were tested on the validator of media experts and material experts got a very decent category. The results of the research from the science teacher, get a very feasible assessment to be developed. The results of research on peer review get a very feasible category to be tested. And the results obtained during the trial of students with trials of small groups, middle groups and large groups led to a very decent category. To we it can be concluded that, puzzle learning media by crossword puzzles is very feasible to develop.</p><p><strong>Keywords:</strong> Puzzle learning media, crossword puzzles</p>


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