scholarly journals Literary Cognition and Aesthetic Computing

Author(s):  
Akifumi Tokosumi ◽  
Norikazu Yoshimine
Keyword(s):  
Leonardo ◽  
2012 ◽  
Vol 45 (3) ◽  
pp. 243-248 ◽  
Author(s):  
Kang Zhang ◽  
Stuart Harrell ◽  
Xin Ji

This article discusses how visual arts and computer technology could complement and assist each other in new and emerging interdisciplinary areas known as computational aesthetics and aesthetic computing. The authors present examples of computational aesthetics that demonstrate that modern computer technology can generate aesthetic forms of visual art. Several levels of complexity in computerized abstract paintings are discussed and explored. The authors recently experimented with encoding computational rules to automatically generate a particular style of abstract painting in an attempt to explore one of the levels. The preliminary results of this research are presented. A more systematic and grammar-based approach is discussed as a potential future direction of work.


1970 ◽  
Vol 2 (5) ◽  
Author(s):  
Donizetti Louro ◽  
Tania Fraga ◽  
Maurício Pontuschka

This essay reflects the metaverse as a virtual reality system created byaffective and aesthetic computing and its digital morphology through visual mathematics. An appropriate system and its structures can move, changing their shapes as a whole, and produce responsive 3D assemblages answering in simple ways to emotions. The study of behavior and cognition in virtual environments, and to interact with them as a collaborator, is valuable, but we also need someone who gets right into the code to see how it all works and how it may be adapted to his own world, as well as keeping the study focused on the necessity to organize the known geometries in systematized morphological sets to apply them for the creation of affective and aesthetic systems for virtual worlds in 3D platforms, which change and grow, becoming symbiotic assemblages. Certainly, there is a long journey to go on to investigating conditions and evolutionary iterations which may assist the affective computing to approximate to the real world, to go ahead and conquermore and more ambitious digital architectural spaces, but it all are like vectors pointing to such direction.


2005 ◽  
Vol 15 (3) ◽  
pp. 254-279 ◽  
Author(s):  
Paul Fishwick ◽  
Timothy Davis ◽  
Jane Douglas

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