Ritual, Magic, and Educational Toys: Symbolic Aspects of Toy Selection

2017 ◽  
pp. 117-131 ◽  
Author(s):  
Shan Nelson-Rowe
Author(s):  
Norman Gwangwava ◽  
Catherine Hlahla

Using 3D printing technology in learning institutions brings an industrial experience to learners as well as an exposure to the same cutting-edge technologies encountered in real life careers. The chapter explores 3D printing technology at kindergarten (preschool), in the lecture room (BEng programme), and ready-to-use 3D printed products. In educational toy applications, the effect of poor product designs that do not meet the children's dimensional and safety requirements can lead to injuries, development of musculoskeletal disorders and health problems, some of which may be experienced by the children when they grow up. In order to address the problem of poor design, measurements of anthropometric dimensions from male and female children, aging from 6 to 7 years old were taken and concepts for educational toys were then generated. Other practical applications of the 3D printing technology explored in the chapter are lecture room demonstrations, prototyping of design projects and a web-based mass-customization of office mini-storage products.


Author(s):  
Seshadri Padmanabha Venkatagiri ◽  
Aditya K Sinha ◽  
Rahul Krishna Yandrapally ◽  
Prasenjit Dey ◽  
Bikram Sengupta
Keyword(s):  

2017 ◽  
Vol 10 (4) ◽  
pp. 104 ◽  
Author(s):  
Barween Al Kurdi

The purpose of this study is to explore and verify the main determinants of parent toy-choice decision-making by using a theoretical model for toy-selection decisions and exploring toy-purchasing behaviour empirically. After reviewing a large number of previous studies, this study’s model was developed and designed. A variety of determinants were identified and then categorized into six main broad categories, namely, purpose-of-using related factors, emotional-related factors, educational-related factors, cost-related factors as well as child and parent demographic-related factors. A quantitative methodology was adopted to test the study’s model by drawing on six hypotheses, which were then tested statistically. A self-administrative survey was developed to collect the preliminary data from customers (mainly parents) who had been involved in toy purchasing by applying the convenience sampling method. The study hypotheses were tested and the findings were also discussed in-depth.The study found that parent toy purchase decision id derived by a set of factors which are purposes of using-related factors, emotional-related factors, informational-related factors, cost-related factors, children demographical-related factors and parental demographical-related factors.


2007 ◽  
Vol 2007 (34) ◽  
pp. xxxi-xxxii
Keyword(s):  

2016 ◽  
Vol 28 (3) ◽  
pp. 883-903 ◽  
Author(s):  
Joseph Wachelder

This paper proposes a model for a dynamic and constructivist perspective on generations. To study synchronous, contemporary interrelations between technology, media and generations, many different methodologies are available. Yet many historical, diachronic studies are marred by flaws and ambiguities in their use of ‘generation’ as a concept. To counter those problems, this paper argues for a process-oriented approach of generations – one which is modelled after Bolter and Grusin’s remediation. By distinguishing three mechanisms – immediate generation, immediate regeneration and hypermediate regeneration – the model of regeneration is linked to three theoretical concerns: the long-standing dilemmas in the sociological study of generations, the controversy around technological determinism in technology studies and contemporary challenges in research of ageing and youth cultures. The feasibility of the regeneration approach is elucidated by applying it to toys, especially educational toys. This paper also provides a methodology for the historical study of generations interacting with media and technology by recommending the combined use of three types of biographies as source materials.


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