A Closer Look at Exploratory Learning of Interactive Devices

Keyword(s):  
AI Magazine ◽  
2015 ◽  
Vol 36 (2) ◽  
pp. 10-21 ◽  
Author(s):  
Oriel Uzan ◽  
Reuth Dekel ◽  
Or Seri ◽  
Ya’akov (Kobi) Gal

This article presents new algorithms for inferring users’ activities in a class of flexible and open-ended educational software called exploratory learning environments (ELE). Such settings provide a rich educational environment for students, but challenge teachers to keep track of students’ progress and to assess their performance. This article presents techniques for recognizing students activities in ELEs and visualizing these activities to students. It describes a new plan recognition algorithm that takes into account repetition and interleaving of activities. This algorithm was evaluated empirically using two ELEs for teaching chemistry and statistics used by thousands of students in several countries. It was able to outperform the state-of-the-art plan recognition algorithms when compared to a gold-standard that was obtained by a domain-expert. We also show that visualizing students’ plans improves their performance on new problems when compared to an alternative visualization that consists of a step-by-step list of actions.


Author(s):  
Lukito Edi Nugroho

E-books are widely used as an important resource in learning. The most common way to use e-books is to incorporate them while a learning interaction is in progress. However, some learning styles are better supported inversely: e-books take the lead and are used to initiate and bind learning communications to the topics in focus. Unfortunately, existing e-book formats cannot accommodate this need effectively, potentially causing learning interactions to lose grip on the intended discussion framework. Inability to bind a conversation with the materials in the first place can also introduce overhead cost to the readers due to the burden of bringing the materials into the discussion. In this work, we add the capability of e-books to serve as an interaction platform. An e-book is considered as a collection of objects indicating topics of learning discussions. Asynchronous conversation is anchored to one or more topic, and defined by a context that specifies participants and communications among them. Communication is modeled after a reactive mechanism by using event-action pairs. The proposed framework also accommodates dynamics within discussions, as well as structured discussions commonly found in many learning environments.


2008 ◽  
pp. 1380-1380
Author(s):  
James C. Dunford ◽  
Louis A. Somma ◽  
David Serrano ◽  
C. Roxanne Rutledge ◽  
John L. Capinera ◽  
...  
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