scholarly journals Effects of Partial Binocular Disparity on Behavior in a Virtual Reality Environment

2020 ◽  
Vol 56 (Supplement) ◽  
pp. 1D1-02-1D1-02
Author(s):  
Junnosuke SOMA ◽  
Yutaro HIRAO ◽  
Takashi KAWAI
2012 ◽  
Vol 25 (0) ◽  
pp. 31
Author(s):  
Michiteru Kitazaki

Since the speed of sound is much slower than light, we sometimes hear a sound later than an accompanying light event (e.g., thunder and lightning at a far distance). However, Sugita and Suzuki (2003) reported that our brain coordinates a sound and its accompanying light to be perceived simultaneously within 20 m distance. Thus, the light accompanied with physically delayed sound is perceived simultaneously with the sound in near field. We aimed to test if this sound–light coordination occurs in a virtual-reality environment and investigate effects of binocular disparity and motion parallax. Six naive participants observed visual stimuli on a 120-inch screen in a darkroom and heard auditory stimuli from a headphone. A ball was presented in a textured corridor and its distance from the participant was varied from 3–20 m. The ball changed to be in red before or after a short (10 ms) white noise (time difference: −120, −60, −30, 0, +30, +60, +120 ms), and participants judged temporal order of the color-change and the sound. We varied visual depth cues (binocular disparity and motion parallax) in the virtual-reality environment, and measured the physical delay at which visual and auditory events were perceived simultaneously. In terms of the results, we did not find sound–light coordination without binocular disparity or motion parallax, but found it with both cues. These results suggest that binocular disparity and motion parallax are effective for sound–light coordination in virtual-reality environment, and richness of depth cues are important for the coordination.


Author(s):  
Patricia R. DeLucia ◽  
Adam M. Braly ◽  
Bria R. Savoy

Objective Determine whether the size-arrival effect (SAE) occurs with immersive, 3D visual experiences and active collision-avoidance responses. Background When a small near object and a large far object approach the observer at the same speeds, the large object appears to arrive before the small object, known as the size-arrival effect (SAE), which may contribute to crashes between motorcycles and cars. Prior studies of the SAE were limited because they used two dimensional displays and asked participants to make passive judgments. Method Participants viewed approaching objects using a virtual reality (VR) headset. In an active task, participants ducked before the object hit them. In a passive prediction-motion (PM) judgment, the approaching object disappeared, and participants pressed a button when they thought the object would hit them. In a passive relative TTC judgment, participants reported which of two approaching objects would reach them first. Results The SAE occurred with the PM and relative TTC tasks but not with the ducking task. The SAE can occur in immersive 3D environments but is limited by the nature of the task and display. Application Certain traffic situations may be more prone to the SAE and have higher risk for collisions. For example, in left-turn scenarios (e.g., see Levulis, 2018), drivers make passive judgments when oncoming vehicles are far and optical expansion is slow, and binocular disparity putatively is ineffective. Collision-avoidance warning systems may be needed more in such scenarios than when vehicles are near and drivers’ judgments of TTC may be more accurate (DeLucia, 2008).


2004 ◽  
Vol 63 (3) ◽  
pp. 143-149 ◽  
Author(s):  
Fred W. Mast ◽  
Charles M. Oman

The role of top-down processing on the horizontal-vertical line length illusion was examined by means of an ambiguous room with dual visual verticals. In one of the test conditions, the subjects were cued to one of the two verticals and were instructed to cognitively reassign the apparent vertical to the cued orientation. When they have mentally adjusted their perception, two lines in a plus sign configuration appeared and the subjects had to evaluate which line was longer. The results showed that the line length appeared longer when it was aligned with the direction of the vertical currently perceived by the subject. This study provides a demonstration that top-down processing influences lower level visual processing mechanisms. In another test condition, the subjects had all perceptual cues available and the influence was even stronger.


2017 ◽  
Vol 5 (3) ◽  
pp. 15
Author(s):  
GANDOTRA SANDEEP ◽  
Pungotra Harish ◽  
Moudgil Prince Kumar ◽  
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2020 ◽  
Vol 4 (Supplement_1) ◽  
pp. 287-288
Author(s):  
Jeffrey Hausdorff ◽  
Nofar Schneider ◽  
Marina Brozgol ◽  
Pablo Cornejo Thumm ◽  
Nir Giladi ◽  
...  

Abstract The simultaneous performance of a secondary task while walking (i.e., dual tasking) increases motor-cognitive interference and fall risk in older adults. Combining transcranial direct current stimulation (tDCS) with the concurrent performance of a task that putatively involves the same brain networks targeted by the tDCS may reduce the negative impact of dual-tasking on walking. We examined whether tDCS applied while walking reduces the dual-task costs to gait and whether this combination is better than tDCS alone or walking alone (with sham stimulation). In 25 healthy older adults (aged 75.7±10.5yrs), a double-blind, within-subject, cross-over pilot study evaluated the acute after-effects of 20 minutes of tDCS targeting the primary motor cortex and the dorsal lateral pre frontal cortex during three separate sessions:1) tDCS while walking on a treadmill in a virtual-reality environment (tDCS+walking), 2) tDCS while seated (tDCS+seated), and 3) walking in the virtual-reality environment with sham tDCS (sham+walking). The complex walking condition taxed motor and cognitive abilities. During each session, single- and dual-task walking and cognitive function were assessed before and immediately after stimulation. Compared to pre-tDCS performance, tDCS+walking reduced the dual-task cost to gait speed (p=0.004) and other gait features (e.g., variability p=0.02), and improved (p<0.001) executive function (Stroop interference score). tDCS+seated and sham+walking did not affect the dual-task cost to gait speed (p>0.17). These initial findings demonstrate that tDCS delivered during challenging walking ameliorates dual-task gait and executive function in older adults, suggesting that the concurrent performance of related tasks enhances the efficacy of the neural stimulation and mobility.


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