scholarly journals Towards Enhancing Solution Space Diversity in Multi-Objective Optimization: a Hypervolume-Based Approach

Author(s):  
Kamyab Tahernezhadiani
2021 ◽  
Vol 11 (19) ◽  
pp. 8971
Author(s):  
Yalong Zhang ◽  
Wei Yu ◽  
Xuan Ma ◽  
Hisakazu Ogura ◽  
Dongfen Ye

The solution space of a frequent itemset generally presents exponential explosive growth because of the high-dimensional attributes of big data. However, the premise of the big data association rule analysis is to mine the frequent itemset in high-dimensional transaction sets. Traditional and classical algorithms such as the Apriori and FP-Growth algorithms, as well as their derivative algorithms, are unacceptable in practical big data analysis in an explosive solution space because of their huge consumption of storage space and running time. A multi-objective optimization algorithm was proposed to mine the frequent itemset of high-dimensional data. First, all frequent 2-itemsets were generated by scanning transaction sets based on which new items were added in as the objects of population evolution. Algorithms aim to search for the maximal frequent itemset to gather more non-void subsets because non-void subsets of frequent itemsets are all properties of frequent itemsets. During the operation of algorithms, lethal gene fragments in individuals were recorded and eliminated so that individuals may resurge. Finally, the set of the Pareto optimal solution of the frequent itemset was gained. All non-void subsets of these solutions were frequent itemsets, and all supersets are non-frequent itemsets. Finally, the practicability and validity of the proposed algorithm in big data were proven by experiments.


2013 ◽  
Vol 4 (3) ◽  
pp. 1-21 ◽  
Author(s):  
Yuhui Shi ◽  
Jingqian Xue ◽  
Yali Wu

In recent years, many evolutionary algorithms and population-based algorithms have been developed for solving multi-objective optimization problems. In this paper, the authors propose a new multi-objective brain storm optimization algorithm in which the clustering strategy is applied in the objective space instead of in the solution space in the original brain storm optimization algorithm for solving single objective optimization problems. Two versions of multi-objective brain storm optimization algorithm with different characteristics of diverging operation were tested to validate the usefulness and effectiveness of the proposed algorithm. Experimental results show that the proposed multi-objective brain storm optimization algorithm is a very promising algorithm, at least for solving these tested multi-objective optimization problems.


2020 ◽  
Vol 10 (23) ◽  
pp. 8410
Author(s):  
Mariano Vargas-Santiago ◽  
Raúl Monroy ◽  
José Emmanuel Ramirez-Marquez ◽  
Chi Zhang ◽  
Diana A. Leon-Velasco ◽  
...  

Leveraging human insight and intuition has been identified as having the potential for the improvement of traditional algorithmic methods. For example, in a video game, a user may not only be entertained but may also be challenged to beat the score of another player; additionally, the user can learn complicated concepts, such as multi-objective optimization, with two or more conflicting objectives. Traditional methods, including Tabu search and genetic algorithms, require substantial computational time and resources to find solutions to multi-objective optimization problems (MOPs). In this paper, we report on the use of video games as a way to gather novel solutions to optimization problems. We hypothesize that humans may find solutions that complement those found mechanically either because the computer algorithm did not find a solution or because the solution provided by the crowdsourcing of video games approach is better. We model two different video games (one for the facility location problem and one for scheduling problems), we demonstrate that the solution space obtained by a computer algorithm can be extended or improved by crowdsourcing novel solutions found by humans playing a video game.


2021 ◽  
pp. 1-19
Author(s):  
Yaqian Liang ◽  
Fazhi He ◽  
Xiantao Zeng ◽  
Jinkun Luo

3D mesh subdivision is essential for geometry modeling of complex surfaces, which benefits many important applications in the fields of multimedia such as computer animation. However, in the ordinary adaptive subdivision, with the deepening of the subdivision level, the benefits gained from the improvement of smoothness cannot keep pace with the cost caused by the incremental number of faces. To mitigate the gap between the smoothness and the number of faces, this paper devises a novel improved mesh subdivision method to coordinate the smoothness and the number of faces in a harmonious way. First, this paper introduces a variable threshold, rather than a constant threshold used in existing adaptive subdivision methods, to reduce the number of redundant faces while keeping the smoothness in each subdivision iteration. Second, to achieve the above goal, a new crack-solving method is developed to remove the cracks by refining the adjacent faces of the subdivided area. Third, as a result, the problem of coordinating the smoothness and the number of faces can be formulated as a multi-objective optimization problem, in which the possible threshold sequences constitute the solution space. Finally, the Non-dominated sorting genetic algorithm II (NSGA-II) is improved to efficiently search the Pareto frontier. Extensive experiments demonstrate that the proposed method consistently outperforms existing mesh subdivision methods in different settings.


Sign in / Sign up

Export Citation Format

Share Document