OOPT: An Object-Oriented Development Methodology for Software Engineering Education

2017 ◽  
Vol 44 (5) ◽  
pp. 510-521 ◽  
Author(s):  
Sejin Jung ◽  
Dong-Ah Lee ◽  
Eui-Sub Kim ◽  
Chun-Hyon Chang ◽  
Junbeom Yoo
2019 ◽  
Author(s):  
Filipe Fernandes ◽  
Cláudia Werner

This paper proposes to present an approach to obtain evidence about the influence of immersion in improving learning outcomes in Software Engineering. An immersive platform has been developed and a preliminary study with 6 subjects has been conducted to identify usability issues in an immersive application prototype to support the comprehension of Object-Oriented Paradigm theoretical concepts. Although the main problems are related to the affordances of the virtual world and the interaction between user and application, there was evidence that immersive technologies have the potential to support Software Engineering Education.


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