Design Fiction and the Imagination of Technological Futures

2021 ◽  
pp. 127-162
Keyword(s):  
Author(s):  
Eric P. S. Baumer ◽  
Mark Blythe ◽  
Theresa Jean Tanenbaum
Keyword(s):  

2022 ◽  
Vol 6 (GROUP) ◽  
pp. 1-14
Author(s):  
Lindah Kotut ◽  
D. Scott McCrickard

Privacy policy and term agreement documents are considered the gateway for software adoption and use. The documents provide a means for the provider to outline expectations of the software use, and also provide an often-separate document outlining how user data is collected, stored, and used--including if it is shared with other parties. A user agreeing with the terms, assumes that they have a full understanding the terms of the agreement and have provided consent. Often however, users do not read the documents because they are long and full of legalistic and inconsistent language, are regularly amended, and may not disclose all the details on what is done to the user data. Enforcing compliance and ensuring user consent have been persistent challenges to policy makers and privacy researchers. This design fiction puts forward an alternate reality and presents a policy-based approach to fording the consent gap with the TL;DR Charter: an agreement governing the parties involved by harnessing the power of formal governments, industry, and other stakeholders, and taking users expectation of privacy into account. The Charter allows us as researchers to examine the implications on trust, decision-making, consent, accountability and the impact of future technologies.


2021 ◽  
Vol 5 (2) ◽  
Author(s):  
Stuart Gray ◽  
Chris Bevan ◽  
Kirsten Cater ◽  
Jo Gildersleve ◽  
Caroline Garland ◽  
...  

Collaborations between human–computer interaction (HCI) researchers and arts practitioners frequently centre on the development of creative content using novel – often emergent – technologies. Concurrently, many of the techniques that HCI researchers use in evaluative participant-based research have their roots in the arts – such as sketching, writing, artefact prototyping and role play. In this reflective paper, we describe a recent collaboration between a group of HCI researchers and dramatists from the immersive theatre organization Kilter, who worked together to design a series of audience-based interventions to explore the ethics of virtual reality (VR) technology. Through a process of knowledge exchange, the collaboration provided the researchers with new techniques to explore, ideate and communicate their work, and provided the dramatists with a solid academic grounding in order to produce an accurate yet provocative piece of theatrically based design fiction. We describe the formation of this partnership between academia and creative industry, document our journey together, and share the lasting impact it has had upon both parties.


Scene ◽  
2021 ◽  
Vol 9 (1-2) ◽  
pp. 77-95
Author(s):  
Eamon D’Arcy

In recent decades, there has been considerable interdisciplinary debate around the theories of scenography, but less so around the practices of scenography. This article revisits scenography to reposition it as a contemporary design discipline, with a reminder that its history is embedded in the traditions of art theory and philosophy. Using Isabelle Stengers’ ‘Introductory notes on an ecology of practices’ as an opportunity to rethink the practice of scenography, a project is revisited, under the rubric ‘design fiction’. This project ‘Burying the Narrative’ is presented as a source of conceptual and theoretical encounter as several objects are buried under the ground. This was a tactic to deliberately disassociate scenography from traditional conventions and methodologies. Design practice is considered an integral part of the ecosystem of theatre and performance, and certainly in the early stages of a project, clever manoeuvres give rise to creative speculations.


2017 ◽  
Vol n° 5 (1) ◽  
pp. 103
Author(s):  
Bastien Kerspern ◽  
Estelle Hary ◽  
Léa Lippera
Keyword(s):  

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