scholarly journals Evolution of Communication Skills in Virtual Product Development Process: Experience From EGPR

Author(s):  
Nikola Vukašinović ◽  
Janez Benedičič ◽  
Roman Žavbi
Author(s):  
Michael Ernst ◽  
Antje Christophersen ◽  
Monika Böhm ◽  
Ulrich Botzenhardt

Customization becomes more and more popular and influences the product development process in apparel industry. In addition to individualized products, the fit of garments is very important for the customization. Numerous tools are used to take the right measurements, to transport individual posture information and to implement these data correctly into a product pattern based on a predefined construction system. Unfortunately, in most cases the mass customization process takes place without a fitting session. Usually fit and design will be checked in the last process step, when the product is already manufactured. Virtual product development is a powerful tool to change this process getting an early fit and design check. By using a test population representing the target group, it is possible to check the sizing and to screen the fit of a product on individual bodies and postures in a short time. In a joint project between the Virtual Lab of Niederrhein University of Applied Sciences and Avalution GmbH, a practical approach for the implementation of a fitting session to a mass customization product development process was developed. The entire process has a three-level structure: First, the avatar population is built up using garment specific body measurements. Connected to a 3D simulation program, an automatic process of determining the made-to-measure (MtM) values, carrying out the MtM grading and the fitting on the selected avatar are initiated. In a special application, the digital try-ons are finally output as images in different physical aspects for evaluation.


Author(s):  
Andrea CAPRA ◽  
Ana BERGER ◽  
Daniela SZABLUK ◽  
Manuela OLIVEIRA

An accurate understanding of users' needs is essential for the development of innovative products. This article presents an exploratory method of user centered research in the context of the design process of technological products, conceived from the demands of a large information technology company. The method is oriented - but not restricted - to the initial stages of the product development process, and uses low-resolution prototypes and simulations of interactions, allowing users to imagine themselves in a future context through fictitious environments and scenarios in the ambit of ideation. The method is effective in identifying the requirements of the experience related to the product’s usage and allows rapid iteration on existing assumptions and greater exploration of design concepts that emerge throughout the investigation.


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