scholarly journals Global Sake and Shochu Market on "Growth stage" of PLC (Product life cycle): Current State and Challenges

2012 ◽  
Vol 107 (7) ◽  
pp. 458-476
Author(s):  
Tsuneo KITA
Author(s):  
Y.V. Kyurdzhiev

The article presents the result of the analysis of the problems of maintenance of on-board pneumatic systems and units in terms of the requirements for completeness and efficiency of the requested information. It is shown that the current state of the workflow modeling tools of these systems do not fully meet the maintenance requirements at all stages of the product life cycle. An approach to modeling pneumohydraulic systems and units is proposed, as well as ways to reduce the time from the moment of setting a problem requiring the development of a new mathematical model to obtaining adequate simulation results. The efficiency of the proposed approach is demonstrated by the example of a pressure regulator operating in a dynamic mode. The possibilities and ways of implementing modeling tools based on the proposed approach are shown.


1999 ◽  
Vol 36 (2) ◽  
pp. 269 ◽  
Author(s):  
Venkatesh Shankar ◽  
Gregory S. Carpenter ◽  
Lakshman Krishnamurthi

2019 ◽  
Vol 10 (1) ◽  
pp. 1-24
Author(s):  
Reynaldi Dwi Junianta ◽  
Sanaji Sanaji

The purpose of this research is to get the Product Life Cycle’s phase from Dota 2 and CS:GO based on Polli and Cook model and to know the difference of impact of Marketing Event Dota 2 and CS:GO strategy on Product Life Cycle Dota 2 and CS:GO. The method of this research is qualitative. The data used are secondary data collected through documents on the internet. The data processed by the Polli and Cook formulas to produce the Product Life Cycle stages and data on Event Marketing both games are collected and compared each criteria. The results show that product life cycle both online games can be proved by Polli and Cook model. At each stage the two games have different strategies. Dota 2 Product Life Cycle stages are: 1) the introduction phase starts and ends in July 2012; 2) the growth stage starts in July 2012 and ends in November 2012; 3) the maturity phase starts in December 2012 until now. CS:GO Product Life Cycle stages are: 1) introduction phase starts and ends in August 2012; 2) the growth stage starts in August 2012 and ends in January 2014; 3) the maturity stage starts in February 2014 until now.


1999 ◽  
Vol 36 (2) ◽  
pp. 269-276 ◽  
Author(s):  
Venkatesh Shankar ◽  
Gregory S. Carpenter ◽  
Lakshman Krishnamurthi

2020 ◽  
Vol 8 (2) ◽  
pp. 203
Author(s):  
Rizky Fitrianingsih Dalimunthe ◽  
Wuryaningsih Dwi Sayekti ◽  
Ani Suryani

This research aims to analyze the position of tapioca vermicelli production on the product life cycle (PLC), to know the manufacturer’s perception of the development of tapioca vermicelli business, and correlation between the perception and the PLC. This research used a case study method at tapioca vermicelli industries, namelySinar Jaya (SJ), SinarHarapan (SH), Monas Lancar (ML), Bintang Obor (BO), and Moro Seneng (MS). Respondents are the owners of the agroindustries. Data were analyzed using a descriptive statistical analysis and qualitative descriptive. The results showed that the positions of tapioca vermicelli product in terms of the product life cycle in SJ, ML, and MSare in the Growth Stage, while those of SH and BO are at the Maturity Stage. Business development is perceived as important by producers, but it is difficult to do. There is no correlation between perceptions of the development of the business and the product life cycle.Keywords: perception, PLC, tapioca vermicelli.


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