linear estimation
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2022 ◽  
pp. 1-17
Author(s):  
Michelle R. Bebber ◽  
Alastair J. M. Key

The discovery and development of metal as a tool medium is a topic of global interest. A fundamental research goal involves establishing the timing of human experimentation with naturally occurring copper ore, which is commonly associated with sedentary, agrarian-based societies. However, in North America, there is well-documented millennia-scale exploitation of copper as tool media by small, seasonally mobile hunter-gatherer groups in the western Great Lakes. Archaeologists have suggested that Late Paleoindian groups may have begun using copper as a tool medium almost immediately after they entered the Lake Superior basin. However, only a few radiocarbon dates support such early use of copper. Here, we use optimal linear estimation modeling to infer the origin date for copper tool production in North America. Our results show that the invention of copper as a tool media likely occurred shortly after the first pioneering populations encountered copper ore during the Pleistocene-Holocene transition. The origin dates modeled here (ca. 8100 RCYBP) reveal several important features about the behavior of pioneering hunter-gatherer populations. Moreover, our results suggest that this phenomenon represents the earliest known use of metal for utilitarian copper tool production.


2021 ◽  
Vol 49 (6) ◽  
Author(s):  
David A. Hirshberg ◽  
Stefan Wager
Keyword(s):  

Author(s):  
U. K. Singh ◽  
Amit Kumar Mishra ◽  
V. Bhatia ◽  
R. Mitra

2021 ◽  
Vol 2021 ◽  
pp. 1-10
Author(s):  
Yixin Yang ◽  
Zhiqang Xiang ◽  
Jianbo Li

When using the current method to compress the low frame rate video animation video, there is no frame rate compensation for the video image, which cannot eliminate the artifacts generated in the compression process, resulting in low definition, poor quality, and low compression efficiency of the compressed low frame rate video animation video. In the context of new media, the linear function model is introduced to study the frame rate video animation video compression algorithm. In this paper, an adaptive detachable convolutional network is used to estimate the offset of low frame rate video animation using local convolution. According to the estimation results, the video frames are compensated to eliminate the artifacts of low frame rate video animation. After the frame rate compensation, the low frame rate video animation video is divided into blocks, the CS value of the image block is measured, the linear estimation of the image block is carried out by using the linear function model, and the compression of the low frame rate video animation video is completed according to the best linear estimation result. The experimental results show that the low frame rate video and animation video compressed by the proposed algorithm have high definition, high compression quality under different compression ratios, and high compression efficiency under different compression ratios.


Author(s):  
Hongmei Lin ◽  
Tiejun Tong ◽  
Yuedong Wang ◽  
Wenchao Xu ◽  
Riquan Zhang

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