randomized search heuristics
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Algorithmica ◽  
2021 ◽  
Author(s):  
Jakob Bossek ◽  
Frank Neumann ◽  
Pan Peng ◽  
Dirk Sudholt

AbstractWe contribute to the theoretical understanding of randomized search heuristics for dynamic problems. We consider the classical vertex coloring problem on graphs and investigate the dynamic setting where edges are added to the current graph. We then analyze the expected time for randomized search heuristics to recompute high quality solutions. The (1+1) Evolutionary Algorithm and RLS operate in a setting where the number of colors is bounded and we are minimizing the number of conflicts. Iterated local search algorithms use an unbounded color palette and aim to use the smallest colors and, consequently, the smallest number of colors. We identify classes of bipartite graphs where reoptimization is as hard as or even harder than optimization from scratch, i.e., starting with a random initialization. Even adding a single edge can lead to hard symmetry problems. However, graph classes that are hard for one algorithm turn out to be easy for others. In most cases our bounds show that reoptimization is faster than optimizing from scratch. We further show that tailoring mutation operators to parts of the graph where changes have occurred can significantly reduce the expected reoptimization time. In most settings the expected reoptimization time for such tailored algorithms is linear in the number of added edges. However, tailored algorithms cannot prevent exponential times in settings where the original algorithm is inefficient.


Author(s):  
P. K. Lehre ◽  
C. Witt

Abstract Drift analysis is one of the state-of-the-art techniques for the runtime analysis of randomized search heuristics (RSHs) such as evolutionary algorithms (EAs), simulated annealing, etc. The vast majority of existing drift theorems yield bounds on the expected value of the hitting time for a target state, for example the set of optimal solutions, without making additional statements on the distribution of this time. We address this lack by providing a general drift theorem that includes bounds on the upper and lower tail of the hitting time distribution. The new tail bounds are applied to prove very precise sharp-concentration results on the running time of a simple EA on standard benchmark problems, including the class of general linear functions. On all these problems, the probability of deviating by an r-factor in lower-order terms of the expected time decreases exponentially with r. The usefulness of the theorem outside the theory of RSHs is demonstrated by deriving tail bounds on the number of cycles in random permutations. All these results handle a position-dependent (variable) drift that was not covered by previous drift theorems with tail bounds. Finally, user-friendly specializations of the general drift theorem are given.


2019 ◽  
Vol 61 (4) ◽  
pp. 177-185
Author(s):  
Moritz Mühlenthaler ◽  
Alexander Raß

Abstract A discrete particle swarm optimization (PSO) algorithm is a randomized search heuristic for discrete optimization problems. A fundamental question about randomized search heuristics is how long it takes, in expectation, until an optimal solution is found. We give an overview of recent developments related to this question for discrete PSO algorithms. In particular, we give a comparison of known upper and lower bounds of expected runtimes and briefly discuss the techniques used to obtain these bounds.


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