Payment Problem
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2021 ◽  
Vol 5 (1) ◽  
pp. 95-112
Niranjan Devkota ◽  
Manish Oli ◽  
Udaya Raj Paudel ◽  
Seeprata Parajuli

Taxi services are seen continuously growing throughout the globe. The service being able to cope with technological advancement has been benefitted to a greater extent. However, in Nepalese context taxi used in Kathmandu valley is still based on primitive technology and services still face several challenges. In this context, this research aims to examine consumers' perception of taxi management in Kathmandu valley. The study was carried out among 414 taxi users with the help of a structured questionnaire. The taxi users' awareness index is prepared to measure customers' awareness towards taxi management in Kathmandu valley. The data revealed that customers' awareness level regarding the taxi services in Kathmandu valley is moderate (43.5%) and still 21.8% of them are less aware. It is found that the majority (66.7%) have not faced any challenges while using taxi service and one-third (33.3%) have faced challenges - over price charge (93%), rude behaviors (89%), payment problem (64%), and communication problems are major ones. Such challenges are moderate and often occurred at night time and at office time. Respondents argued that taxi services can be managed by formulating proper rules and regulations by the government, online booking and payment systems, and the installation of GPS on taxis. These services would help to run the taxi service effectively in the valley.

2021 ◽  
Vol 51 (4) ◽  
pp. 75-81
Ahad Mirza Baig ◽  
Alkida Balliu ◽  
Peter Davies ◽  
Michal Dory

Rachid Guerraoui was the rst keynote speaker, and he got things o to a great start by discussing the broad relevance of the research done in our community relative to both industry and academia. He rst argued that, in some sense, the fact that distributed computing is so pervasive nowadays could end up sti ing progress in our community by inducing people to work on marginal problems, and becoming isolated. His rst suggestion was to try to understand and incorporate new ideas coming from applied elds into our research, and argued that this has been historically very successful. He illustrated this point via the distributed payment problem, which appears in the context of blockchains, in particular Bitcoin, but then turned out to be very theoretically interesting; furthermore, the theoretical understanding of the problem inspired new practical protocols. He then went further to discuss new directions in distributed computing, such as the COVID tracing problem, and new challenges in Byzantine-resilient distributed machine learning. Another source of innovation Rachid suggested was hardware innovations, which he illustrated with work studying the impact of RDMA-based primitives on fundamental problems in distributed computing. The talk concluded with a very lively discussion.

2020 ◽  
Vol 6 (1) ◽  
pp. 39
Mohd Fisal Ishak ◽  
Kartina Alauddin ◽  
Mohd Shahrol Hafiz Ibrahim

Payment in the Malaysian construction industry has generally been an issue of concern. Late and non-payment problem is endemic in construction and needs to be addressed. The aim of this study is to investigate the issues related to late and non-payment based on the building materials suppliers’ perspective. Questionnaires were distributed to suppliers of building materials in the Klang Valley. Findings from the study shows the main cause of late and non-payment is the paymaster’s poor financial management while the main effect of late and non-payment is problem with the cash flow.  The most recommended possible solution to cope with the issue is for the paymaster to conduct training on financial and cash flow management to the management team in the company.  

JAMA ◽  
2015 ◽  
Vol 313 (21) ◽  
pp. 2112 ◽  
Andrew B. Bindman

2014 ◽  
Vol 685 ◽  
pp. 603-608 ◽  
Xiao Ling Shu

This paper from the payment problem Mobile Games industry starting, analyzes the Mobile Games payment status of the industry, design and payment security analyzed payment channel selection, charging point will affect the success rate of pay, even affect the game player interested in the game and game developers gain. This paper focused on improving the efficiency of Mobile Games industry to pay, to cloud payment methods of payment for the mobile platform, focuses on the cloud payment interface technology of cloud payment platform architecture design and Mobile Games game player props purchase.

2011 ◽  
Vol 18 (4) ◽  
pp. 732-747 ◽  
Salima Y. Paul ◽  
Rebecca Boden

2000 ◽  
Vol 13 (4) ◽  
pp. 436-453 ◽  
Boaz Patt-Shamir ◽  
Yiannis Tsiounis ◽  
Yair Frankel

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