input mechanism
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Author(s):  
Issei ONDA ◽  
Naoto SAIKI ◽  
Yuto KEMMOTSU ◽  
Eri TAKANE ◽  
Masahiro WATANABE ◽  
...  
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Author(s):  
Ezequiel França Dos Santos ◽  
Reinaldo Augusto de Oliveira Ramos ◽  
José Carlos Buesso Junior

User input in Virtual Reality (VR) mobile games on the touch screen have been a problem in the gaming industry for many years. Some solutions using timers, waiting to look at something to act, have been proposed and used in several games. Some VR Headsets models had a magnetic button on the side. However, this button caused interference in the magnetometer and the GPS module, essential modules for developing games using VR. This work aims to present the use of an NFC tag (Near Field Communication) as an input mechanism for the player to overcome the lack of input on VR Headsets.


2019 ◽  
Vol 181 ◽  
pp. 374-386 ◽  
Author(s):  
Wusheng Zhao ◽  
Weizhong Chen ◽  
Diansen Yang ◽  
Xianjun Tan ◽  
Hou Gao ◽  
...  

2018 ◽  
Vol 7 (1) ◽  
pp. 24-35
Author(s):  
Rika Hendryani

Video games have received much attention in recent years as a tool for foreign language learning.  Number of research has shown the positive impact of video games on language learning learners. This study is aimed to find out the extent to which Bobby Bola & Peri Buku Ajaib 3 meet the 10 principles for designing video games for foreign learning proposed by Purushotma, Thorne, and Wheatley (2009). The findings of this study show that Bobby Bola & Peri Buku Ajaib 3 adhere only to 2 principles, i.e., the principles of “communication and input mechanism should have a playful spirit to them” and “students should be allowed to spend extra time in activities they enjoy and to minimize time in ones they don't”. The result of this study hopefully would be beneficial to the studies of video games for foreign language learning. It is also hoped that it can provide further information for those who wish to evaluate or use video games as a language learning tool.


Author(s):  
Chen Houqun ◽  
Wu Shengxin ◽  
Dang Faning

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