vestibular stimulus
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2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Kelci B. Hannan ◽  
Makina K. Todd ◽  
Nicole J. Pearson ◽  
Patrick A. Forbes ◽  
Christopher J. Dakin

AbstractThe ability to move and maintain posture is critically dependent on motion and orientation information provided by the vestibular system. When this system delivers noisy or erred information it can, in some cases, be attenuated through habituation. Here we investigate whether multiple mechanisms of attenuation act to decrease vestibular gain due to noise added using supra-threshold random-waveform galvanic vestibular stimulation (GVS). Forty-five participants completed one of three conditions. Each condition consisted of two 4-min standing periods with stimulation surrounding a 1-h period of either walking with stimulation, walking without stimulation, or sitting quietly. An instrumented treadmill recorded horizontal forces at the feet during standing and walking. We quantified response attenuation to GVS by comparing vestibular stimulus-horizontal force gain between conditions. First stimulus exposure caused an 18% decrease in gain during the first 40 s of standing. Attenuation recommenced only when subjects walked with stimulation, resulting in a 38% decrease in gain over 60 min that did not transfer to standing following walking. The disparity in attenuation dynamics and absent carry over between standing and walking suggests that two mechanisms of attenuation, one associated with first exposure to the stimulus and another that is task specific, may act to decrease vestibulomotor gain.



Neurology ◽  
2020 ◽  
Vol 95 (20 Supplement 1) ◽  
pp. S14.3-S15
Author(s):  
Jaclyn B. Caccese ◽  
Fernando Vanderlinde Santos ◽  
Felipe Yamaguchi ◽  
John J. Jeka

ObjectiveThe purpose of this study was to examine sensory reweighting for upright stance in three groups (i.e., sub-acute concussion, concussion history, control).BackgroundBalance impairments are common following concussion; however, the physiologic mechanisms underlying these impairments are not well understood.Design/methodsThere were 13 participants (8 women, 21 ± 3 years) between 2 weeks and 6 months post-injury who reported being asymptomatic at the time of testing (i.e., sub-acute concussion group), 13 participants (8 women, 21 ± 1 year) with a history of concussion (i.e., concussion history group, >1 year following concussion), and 26 participants (8 women, 22 ± 3 years) with no concussion history (i.e., control group). We assessed sensory reweighting by simultaneously perturbing participants' visual, vestibular, and proprioceptive systems. The visual stimulus was a sinusoidal translation of the visual scene at 0.2Hz, the vestibular stimulus was ±1 mA binaural monopolar galvanic vestibular stimulation (GVS) at 0.36Hz, and the proprioceptive stimulus was Achilles' tendon vibration at 0.28Hz. The visual stimulus was presented at two different amplitudes (low vision = 0.2m, high vision = 0.8m). We computed center of mass gain to each modality.ResultsThe sub-acute concussion group (95% confidence interval = 0.078-0.115, p = 0.001) and the concussion history group (95% confidence interval = 0.056-0.094, p = 0.038) had higher gains to the visual stimulus than the control group (95% confidence interval = 0.040-0.066). The sub-acute concussion group (95% confidence interval = 0.795–1.159, p = 0.002) and the concussion history group (95% confidence interval = 0.633–1.012, p = 0.018) had higher gains to the vestibular stimulus than the control group (95% confidence interval = 0.494-0.752). There were no group differences in gains to the proprioceptive stimulus and there were no group differences in sensory reweighting.ConclusionsFollowing concussion, participants responded more strongly to visual and vestibular stimuli during upright stance, suggesting they may have abnormal dependence on visual and vestibular feedback. These findings may indicate an area for targeted rehabilitation interventions.



2020 ◽  
Vol 123 (2) ◽  
pp. 548-559
Author(s):  
A. Chen ◽  
N. Khosravi-Hashemi ◽  
C. Kuo ◽  
J. K. Kramer ◽  
J.-S. Blouin

The vestibular end-organs encode for linear and angular head accelerations in space contributing to our internal representation of self-motion. Activation of the vestibular system with transmastoid electrical current has recently grown in popularity; however, a direct relationship between electrically evoked and mechanically evoked vestibular responses remains elusive in humans. We have developed and tested a mechanical-to-electrical vestibular stimulus conversion model incorporating physiological activation of primary vestibular afferents identified in nonhuman primates. We compared ocular torsional responses between mechanical (chair rotation) and model-derived electrical (binaural-bipolar) stimuli in separate experiments for an angular velocity step change (±10 deg/s over 1 s, ±4-mA peak amplitude; n = 10) and multisine angular velocities (±10 deg/s, 9.7 mA peak to peak, 0.05–1 Hz; n = 5), respectively. Perception of whole body rotation ( n = 18) to our step-change stimuli was also evaluated. Ocular torsional slow-phase velocity responses between stimulation types were similar (paired two one-sided tests of equivalence: multiple P < 0.002; one-sample t test: P = 0.178) and correlated (Pearson’s coefficient: multiple P < 0.001). Bootstrap analysis of perceived angular velocity likewise showed similarity in perceptual decay dynamics. These data suggest that central processing between stimuli was similar, and our vestibular stimulus conversion model with a conversion factor of ∼0.4 mA per deg/s for an angular velocity step change can generate electrical stimuli that replicates dynamic vestibular activation elicited by mechanical whole body rotations. This proposed vestibular conversion model represents an initial framework for using electrical stimuli to generate mechanically equivalent activation of primary vestibular afferents for use in biomedical applications and immersive reality technologies. NEW & NOTEWORTHY With the growing popularity of electrical vestibular stimulation in biomedical and immersive reality applications, a direct conversion model between electrical and mechanical vestibular stimuli is needed. We developed a model to generate electrical stimuli mimicking the physiological activation of vestibular afferents evoked by mechanical rotations. Ocular and perceptual responses evoked by mechanical and model-derived electrical stimuli were similar, thus providing a critical first step toward generation of electrically induced vestibular responses that have a realistic mechanical equivalent.



2016 ◽  
Vol 87 (5) ◽  
pp. 454-463 ◽  
Author(s):  
Arne Tribukait ◽  
Adrian Ström ◽  
Eddie Bergsten ◽  
Ola Eiken


1997 ◽  
Vol 28 ◽  
pp. S264
Author(s):  
Ryo Kawai ◽  
Tetsuro Horikoshi ◽  
Manabu Sakakibara


1992 ◽  
Vol 656 (1 Sensing and C) ◽  
pp. 868-870 ◽  
Author(s):  
S. S. MOSSMAN ◽  
A. M. BRONSTEIN ◽  
J. D. HOOD ◽  
P. SACARES
Keyword(s):  


1989 ◽  
Vol 27 (2) ◽  
pp. 115-120 ◽  
Author(s):  
Timothy A. Jones ◽  
Thomas Schiltz


ORL ◽  
1981 ◽  
Vol 43 (1) ◽  
pp. 26-38 ◽  
Author(s):  
Takeshi Kubo ◽  
Makoto Igarashi ◽  
David W. Jensen ◽  
William K. Wright




1965 ◽  
Vol 75 (6) ◽  
pp. 879???888
Author(s):  
HUGH O. BARBER ◽  
WALTER H. JOHNSON
Keyword(s):  


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