mathematics facts
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in the course of latest a long term, system gaining knowledge of (ML) has superior from the task of barely any laptop devotees abusing the plausibility of desktops figuring out a way to play around, and a chunk of mathematics (facts) that superb occasionally belief to be computational methodologies, to a free research area that has now not just given the essential base to measurable computational requirements of studying systems, yet moreover has created wonderful calculations which can be generally carried out for content material material translation, layout acknowledgment, and a numerous excellent commercial enterprise features or has precipitated a simply one among a type studies eagerness for data removal to differentiate wearing a veil regularities or abnormality within group facts that developing via way of next. This thesis centers round clarifying the concept and development of device learning, a portion of the mainstream device gaining knowledge of calculations and attempt to reflect onconsideration on 3 most ordinary calculations relying on a few essential thoughts. Sentiment140 dataset turn out to be utilized and execution of each estimate concerning getting ready time, expectation time and precision of forecast had been archived and analyzed.


2019 ◽  
Vol 34 (5) ◽  
pp. 521-530 ◽  
Author(s):  
Matthew K. Burns ◽  
Lisa N. Aguilar ◽  
Helen Young ◽  
June L. Preast ◽  
Crystal N. Taylor ◽  
...  

1989 ◽  
Vol 37 (1) ◽  
pp. 12-13
Author(s):  
Gerry Bohning ◽  
Marguerite C. Radencich

Primary-grade children delight in using three-dimensional action books. Why not build on this interest to help them to practice their counting and basic mathematics facts? Action books have movable parts and are often called pop-up or pop-out books, lift-the-flap books, or surprise books. Children lift flaps, pull tabs, slide panels, move wheels, or turn pop-up pages to initiate a three-dimensional movement. Mathematics three-dimensional action books offer skill practice in a helpful and exciting format. Children can add apples that slide into baskets, subtract airplanes that disappear behind lift-flap clouds, count pop-up crabs that crawl on the shore, or move hands on a clock to show when it is lunchtime.


1985 ◽  
Vol 16 (3) ◽  
pp. 225-232
Author(s):  
Karen C. Fuson ◽  
Kathleen T. Brinko

A flash card procedure was designed with some of the features of microcomputers for the drill and practice of basic facts. Second, third, and fourth graders followed the same daily routine for 6 weeks in either a flash card or a microcomputer condition, practicing basic facts in subtraction or division. Weekly tests revealed learning in the first 2 weeks, little or no learning in the third and fourth weeks, and some learning in the fifth week, when the groups changed practice conditions. The flash card and microcomputer conditions produced equivalent learning.


1979 ◽  
Vol 27 (1) ◽  
pp. 36
Author(s):  
Marvin N. Tolman

During nine years as a teacher in the elementary schools, the author acquired a rather substantial bias in favor of the practice of requiring students to memorize the basic mathematics facts. He found that students in his classroom who had not mastered the basic facts were handicapped, as indicated by the relative performance of the same students following mastery.


1979 ◽  
Vol 79 (5) ◽  
pp. 421-423
Author(s):  
David T. Hayes
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