texture memory
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Metals ◽  
2021 ◽  
Vol 11 (10) ◽  
pp. 1653
Author(s):  
Toshiro Tomida ◽  
Sven C. Vogel ◽  
Yusuke Onuki ◽  
Shigeo Sato

Texture memory is a phenomenon in which retention of initial textures occurs after a complete cycle of forward and backward transformations, and it occurs in various phase-transforming materials including cubic and hexagonal metals such as steels and Ti and Zr alloys. Texture memory is known to be caused by the phenomena called variant selection, in which some of the allowed child orientations in an orientation relationship between the parent and child phases are preferentially selected. Without such variant selection, the phase transformations would randomize preferred orientations. In this article, the methods of prediction of texture memory and mechanisms of variant selections in hexagonal metals are explored. The prediction method using harmonic expansion of orientation distribution functions with the variant selection in which the Burgers orientation relationship, {110}β//{0001}α-hex <11¯1>β//21¯1¯0α-hex, is held with two or more adjacent parent grains at the same time, called “double Burgers orientation relation (DBOR)”, is introduced. This method is shown to be a powerful tool by which to analyze texture memory and ultimately provide predictive capabilities for texture changes during phase transformations. Variation in nucleation and growth rates on special boundaries and an extensive growth of selected variants are also described. Analysis of textures of commercially pure Ti observed in situ by pulsed neutron diffraction reveals that the texture memory in CP-Ti is indeed quite well predicted by consideration of the mechanism of DBOR. The analysis also suggests that the nucleation and growth rates on the special boundary of 90° rotation about 21¯1¯0α-hex should be about three times larger than those of the other special boundaries, and the selected variants should grow extensively into not only one parent grain but also other grains in α-hex(hexagonal)→β(bcc) transformation. The model calculations of texture development during two consecutive cycles of α-hex→β→α-hex transformation in CP-Ti and Zr are also shown.


2021 ◽  
Vol 61 (5) ◽  
pp. 1669-1678
Author(s):  
Xiaolong Wu ◽  
Chen Gu ◽  
Ping Yang ◽  
Xinfu Gu ◽  
Shufang Pang

Symmetry ◽  
2020 ◽  
Vol 12 (11) ◽  
pp. 1808
Author(s):  
Juan Carlos Elizondo-Leal ◽  
José Gabriel Ramirez-Torres ◽  
Jose Hugo Barrón-Zambrano ◽  
Alan Diaz-Manríquez ◽  
Marco Aurelio Nuño-Maganda ◽  
...  

Distance transform (DT) and Voronoi diagrams (VDs) have found many applications in image analysis. Euclidean distance transform (EDT) can generate forms that do not vary with the rotation, because it is radially symmetrical, which is a desirable characteristic in distance transform applications. Recently, parallel architectures have been very accessible and, particularly, GPU-based architectures are very promising due to their high performance, low power consumption and affordable prices. In this paper, a new parallel algorithm is proposed for the computation of a Euclidean distance map and Voronoi diagram of a binary image that mixes CUDA multi-thread parallel image processing with a raster propagation of distance information over small fragments of the image. The basic idea is to exploit the throughput and the latency in each level of memory in the NVIDIA GPU; the image is set in the global memory, and can be accessed via texture memory, and we divide the problem into blocks of threads. For each block we copy a portion of the image and each thread applies a raster scan-based algorithm to a tile of m×m pixels. Experiment results exhibit that our proposed GPU algorithm can improve the efficiency of the Euclidean distance transform in most cases, obtaining speedup factors that even reach 3.193.


2020 ◽  
Vol 164 ◽  
pp. 110359
Author(s):  
Zigan Wei ◽  
Ping Yang ◽  
Xinfu Gu ◽  
Yusuke Onuki ◽  
Shigeo Sato

2020 ◽  
Vol 41 ◽  
pp. 98-104 ◽  
Author(s):  
Pengfei Zhang ◽  
Yunchang Xin ◽  
Ling Zhang ◽  
Shiwei Pan ◽  
Qing Liu
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