head fake
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PLoS ONE ◽  
2021 ◽  
Vol 16 (5) ◽  
pp. e0251117
Author(s):  
Andrea Polzien ◽  
Iris Güldenpenning ◽  
Matthias Weigelt

In many kinds of sports, deceptive actions are frequently used to hamper the anticipation of an opponent. The head fake in basketball is often applied to deceive an observer regarding the direction of a pass. To perform a head fake, a basketball player turns the head in one direction, but passes the ball to the opposite direction. Several studies showed that reactions to passes with head fakes are slower and more error-prone than to passes without head fakes (head-fake effect). The aim of a basketball player is to produce a head-fake effect for as large as possible in the opponent. The question if the timing of the deceptive action influences the size of the head-fake effect has not yet been examined systematically. The present study investigated if the head-fake effect depends on the temporal lag between the head turn and the passing movement. To this end, the stimulus onset asynchrony between head turn, and pass was varied between 0 and 800 ms. The results showed the largest effect when the head turn precedes the pass by 300 ms. This result can be explained better by facilitating the processing of passes without head fake than by making it more difficult to process passes with a head fake. This result is discussed regarding practical implications and conclusions about the underlying mechanism of the head–fake effect in basketball are drawn.


Author(s):  
Andrea Polzien ◽  
Iris Güldenpenning ◽  
Matthias Weigelt

Abstract. In several kinds of sports, deceptive actions are used to hinder the anticipation performance of an opponent. During a head fake in basketball, a player turns the head to one side but passes the ball to the other side. A pass with a head fake generates a head-fake effect in the observer, which is characterized by slower and more error-prone responses to the pass direction as compared to passes without a head fake. Whereas the head-fake effect has been replicated several times, the question of its origin with dynamic stimuli has not been answered yet. The present study includes four experiments, which are conducted to examine the perceptual-cognitive mechanism underlying the effect by using the model of dimensional overlap ( Kornblum et al., 1990 ) and the additive factors logic ( Sternberg, 1969 ). Results point to multiple processes contributing to the head-fake effect for dynamic stimuli, which operate not only at a perceptual level but also at a level of response selection.


Psychology ◽  
2020 ◽  
Vol 11 (10) ◽  
pp. 1493-1510 ◽  
Author(s):  
Matthias Weigelt ◽  
Iris Güldenpenning ◽  
Yvonne Steggemann-Weinrich

2019 ◽  
Vol 69 (2) ◽  
pp. 903-904
Author(s):  
Michael McOsker

Towards the beginning of Book 3, Lucretius starts his description of the soul. According to Epicurus, the soul is divided into two, an irrational part, which is coextensive with the body, and a rational part, the ‘mind’, which is located in the chest. This position is a relic from an earlier, non–philosophical tradition, and was adopted by several different philosophers. But Alexandrian doctors would soon correctly locate the mind in the head, and later Epicureans would have to defend an increasingly uncomfortable and out-of-date position.


2019 ◽  
Vol 67 ◽  
pp. 102499 ◽  
Author(s):  
Iris Güldenpenning ◽  
Matthias Weigelt ◽  
Wilfried Kunde
Keyword(s):  

Social Text ◽  
1997 ◽  
pp. 111 ◽  
Author(s):  
Bruce Robbins
Keyword(s):  

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