Libraries are not the only place that individuals can acquire education, especially children, and they are not the only places that are using video games. Video games are seen as a powerful tool for use with education: in a classroom setting, at home, or in many other different scenarios. It is important to understand the different nuances of video games to be able to use them effectively for education. The type of video game, the individuals being educated with them, the topic being taught, and the setting in which they are used are all important to take into account when thinking about video games and how they can be used in relation to education. This chapter explores education and video games.