Gaming and User-Centered Design
Video games are made of information and have many different layers of behavior that exist within their systems to make sure the player is experiencing the game how the designer intends. To make sure that the designer is fully communicating the game to the player there must be many different steps to creating the game in a user-centered way. There must be planning for the game so that as many pitfall as possible are avoided, and testing must occur during all of these phases so that the game mechanics that the designer is using in the system(s) are being communicated effectively. This chapter explores gaming and user-centered design.
2018 ◽
Vol 2018
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pp. 1-13
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2012 ◽
Vol 93
(10)
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pp. e49
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2018 ◽
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