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Gaming, Simulations, and Society
Latest Publications
TOTAL DOCUMENTS
28
(FIVE YEARS 0)
H-INDEX
3
(FIVE YEARS 0)
Published By Springer-Verlag
4431223088
Latest Documents
Most Cited Documents
Contributed Authors
Related Sources
Related Keywords
Latest Documents
Most Cited Documents
Contributed Authors
Related Sources
Related Keywords
Information Technology Policy and Culture in France
Gaming, Simulations, and Society
◽
10.1007/4-431-26797-2_29
◽
2006
◽
pp. 279-287
Author(s):
Nagisa Yokoyama
Keyword(s):
Information Technology
◽
Technology Policy
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Motivation Styles to Speak Out, Decision Rules, and Group Size as Determinants of Group Decision Making: Simulation of Meetings
Gaming, Simulations, and Society
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10.1007/4-431-26797-2_16
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2006
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pp. 149-158
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Cited By ~ 1
Author(s):
Nireka Adachi
◽
Masayori Ishikawa
◽
Koichi E. Okamoto
Keyword(s):
Decision Making
◽
Group Size
◽
Group Decision Making
◽
Group Decision
◽
Decision Rules
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Environmental Commons Game: Is the Free Rider a “Bad Apple”?
Gaming, Simulations, and Society
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10.1007/4-431-26797-2_3
◽
2006
◽
pp. 21-28
Author(s):
Susumu Ohnuma
Keyword(s):
Free Rider
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Utilization of Neural Networks and Genetic Algorithms to Make Game Playing More Exciting
Gaming, Simulations, and Society
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10.1007/4-431-26797-2_22
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2006
◽
pp. 207-216
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Cited By ~ 2
Author(s):
Norio Baba
◽
Wang Shuqin
Keyword(s):
Neural Networks
◽
Genetic Algorithms
◽
Game Playing
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The Quantity and Context of Video Game Violence in Japan: Toward Creating an Ethical Standard
Gaming, Simulations, and Society
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10.1007/4-431-26797-2_12
◽
2006
◽
pp. 111-120
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Cited By ~ 2
Author(s):
Akiko Shibuya
◽
Akira Sakamoto
Keyword(s):
Video Game
◽
Ethical Standard
◽
Video Game Violence
◽
Game Violence
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Price Competition Between Middlemen: An Experimental Study
Gaming, Simulations, and Society
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10.1007/4-431-26797-2_7
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2006
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pp. 59-68
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Cited By ~ 2
Author(s):
Kazuhito Ogawa
◽
Kouhei Iyori
◽
Sobei H. Oda
Keyword(s):
Experimental Study
◽
Price Competition
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Background and Current Status of Learning Games in the Field of Japanese School Education
Gaming, Simulations, and Society
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10.1007/4-431-26797-2_13
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2006
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pp. 121-128
Author(s):
Haruo Kamijo
Keyword(s):
School Education
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Current Status
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Learning Games
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Effective Learning Through Gaming Simulation Design
Gaming, Simulations, and Society
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10.1007/4-431-26797-2_23
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2006
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pp. 217-226
Author(s):
Willy C. Kriz
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Matthias Puschert
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Angelika Dufter-Weis
◽
Juliane Karl
Keyword(s):
Simulation Design
◽
Effective Learning
◽
Gaming Simulation
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A Business Game with Social Consequences
Gaming, Simulations, and Society
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10.1007/4-431-26797-2_18
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2006
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pp. 169-176
Author(s):
Joseph Wolfe
Keyword(s):
Social Consequences
◽
Business Game
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Social Contributions and Responsibilities of Simulation and Gaming: Thoughts on the Retirement of Gaming Simulations
Gaming, Simulations, and Society
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10.1007/4-431-26797-2_25
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2006
◽
pp. 239-248
Author(s):
Cathy S. Greenblat
Keyword(s):
Social Contributions
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