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Enhanced Implicit Sequence Learning in College-age Video Game Players and Musicians
Applied Cognitive Psychology
◽
10.1002/acp.1800
◽
2011
◽
Vol 26
(1)
◽
pp. 91-96
◽
Cited By ~ 25
Author(s):
Jennifer C. Romano Bergstrom
◽
James H. Howard
◽
Darlene V. Howard
Keyword(s):
Video Game
◽
Sequence Learning
◽
Implicit Sequence Learning
◽
College Age
◽
Game Players
Download Full-text
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Implementing Flexibility in Automaticity: Evidence From Context-Specific Implicit Sequence Learning
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◽
2012
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◽
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◽
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◽
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◽
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◽
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◽
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Implicit sequence learning based on instructed action codes
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◽
10.1037/e520562012-347
◽
2009
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◽
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◽
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◽
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Video Game Players’ Purchase Behaviour of Different Types of In-Game Goods
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◽
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◽
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◽
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On the environment-destructive probabilistic trends: A perceptual and behavioral study on video game players
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Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound on ZZZ - AM'19
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Author(s):
Katja Rogers
◽
Michael Weber
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Video Game
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From traditional gaming to mobile gaming: Video game players' switching behaviour
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◽
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◽
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◽
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◽
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◽
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◽
Switching Behaviour
◽
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◽
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◽
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◽
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◽
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The Gambling Preferences and Behaviors of a Community Sample of Australian Regular Video Game Players
Journal of Gambling Studies
◽
10.1007/s10899-015-9535-0
◽
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◽
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◽
pp. 409-420
◽
Cited By ~ 22
Author(s):
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◽
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◽
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◽
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◽
Game Players
◽
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◽
Gambling Preferences
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