scholarly journals User Interaction Design for Secure Systems

Author(s):  
Ka-Ping Yee
2021 ◽  
Author(s):  
Joanna Tsai

My project explores the uses of new techniques, colour theories and user interaction design, experimentally deployed through an app experience. Following the theories of X, and by way of example through a low fidelity app prototype, this minimal viable product attempts to address current UI/UX theories and methodologies, while at the same time, trying to address new modes of interface design and user interaction.


Author(s):  
Hyowon Lee ◽  
Cathal Gurrin ◽  
Gareth J.F. Jones ◽  
Alan F. Smeaton

This chapter explores some of the technological elements that will greatly enhance user interaction with personal photos on mobile devices in the near future. It reviews major technological innovations that have taken place in recent years which are contributing to re-shaping people’s personal photo management behavior and thus their needs, and presents an overview of the major design issues in supporting these for mobile access. It then introduces the currently very active research area of content-based image analysis and context-awareness. These technologies are becoming an important factor in improving mobile interaction by assisting automatic annotation and organization of photos, thus reducing the chore of manual input on mobile devices. Considering the pace of the rapid increases in the number of digital photos stored on our digital cameras, camera phones and online photoware sites, the authors believe that the subsequent benefits from this line of research will become a crucial factor in helping to design efficient and satisfying mobile interfaces for personal photo management systems.


2016 ◽  
Vol 98 ◽  
pp. 340-347 ◽  
Author(s):  
Rosaline Barendregt ◽  
Yngve Lamo ◽  
Fazle Rabbi

2019 ◽  
pp. 1709-1729
Author(s):  
Philip Speranza ◽  
Jason O. Germany

Each day as one notices more people walking along sidewalks, head down peering into smart phones, the fear is that social interaction in public space is dead. However, the integration of human and non-human processes may connect our communities now in more ways than ever before. New urban design theory suggests that “the city” may not be understood as a whole, rather as an assembly of dynamic urban processes. At many bike share systems around the world only static maps with limited interaction experience. Urban interaction design and the Internet of Things, is changing this experience. The interdisciplinary methodology describes a symbiosis of people, space and things. The significance is the integrated urban interaction design process of: urban design theory using classification of urban experience; geospatial analysis at the street-scale of point addresses, and fabrication of a test-bed kiosk to test ambient sensors and user interaction. Connectivity experienced in the virtual space of social media may now enter back into the physical realm of public space.


Author(s):  
Gheorghe Muresan

In this chapter, we describe and discuss a methodological framework that integrates analysis of interaction logs with the conceptual design of the user interaction. It is based on (i) formalizing the functionality that is supported by an interactive system and the valid interactions that can take place; (ii) deriving schemas for capturing the interactions in activity logs; (iii) deriving log parsers that reveal the system states and the state transitions that took place during the interaction; and (iv) analyzing the user activities and the system’s state transitions in order to describe the user interaction or to test some research hypotheses. This approach is particularly useful for studying user behavior when using highly interactive systems. We present the details of the methodology, and exemplify its use in a mediated retrieval experiment, in which the focus of the study is on studying the information-seeking process and on finding interaction patterns.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Longshan Chen ◽  
Leping Yuan ◽  
Zhangxiang Zhu

PurposeThis study aims to explore the value co-creation for developing cultural and creative virtual brand communities (CCVBCs) by developing a conceptual framework based on the stimulus-organism-response framework, social cognition theory (SCT) and social exchange theory (SET).Design/methodology/approachThe proposed conceptual framework was developed from a comprehensive review of the related literature. This study tested and validated the proposed framework using partial least square structural equation model based on the data collected through a survey.FindingsFirst, perceived hedonic benefit was positively affected by content personalization, user interaction design and technological innovation. Perceived social benefit and perceived self-achievement benefit were positively affected by user interaction design and technological innovation. Second, user content creation behavior was affected by perceived social benefit and perceived self-achievement benefit; user browsing behavior was significantly affected only by perceived hedonic benefit, and interaction behavior was significantly affected by perceived hedonic benefit, perceived social benefit and perceived self-achievement benefit. Third, perceived social benefit and perceived self-achievement benefit partially mediated the relationship between user interaction design and interaction behavior. As for the influence of technological innovation on interaction behavior, however, and the influence of user interaction design and technological innovation on content creation behavior, both perceived social benefit and perceived self-achievement benefit had complete mediation.Originality/valueThis study found that the characteristics of developing CCVBCs affected perceived benefit in participating in the value co-creation process. The results contributed to the value creation research by enriching the understanding of user value co-creation in developing CCVBCs.


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