Improving E-Learning Using Distributed User Interfaces

Author(s):  
Habib M. Fardoun ◽  
Sebastián Romero López ◽  
Pedro G. Villanueva
Author(s):  
José Pascual Molina Massó ◽  
Jean Vanderdonckt ◽  
Pascual González López ◽  
Antonio Fernández-Caballero ◽  
María Dolores Lozano Pérez

2021 ◽  
Vol 7 (1) ◽  
pp. 61-70
Author(s):  
Henderi Henderi ◽  
Praditya Aliftiar ◽  
Alwan Hibatullah

Information technology has developed rapidly from time to time. One of the technologies commonly owned by many people today is smartphones with the Android and IOS platforms. By knowing this factor, mobile developers compete with each other to design applications with attractive user interfaces so that users are interested in using them. At this stage in mobile application development, starting from designing a user interface prototype. This stage aims to visualize user needs, improve user experience and simplify the coding process by programmers. In this study, researchers applied the prototype method. This research produces a prototype design for the e-learning application user interface which consists of a high fidelity prototype.


Author(s):  
T. B. Larina

The development of e-learning, both in distance and mixed forms, becomes especially relevant in the modern educational process. A high-quality e-learning course is developed through the efforts of two parties: the teacher, who creates the methodological content, and the programmer, who creates the electronic shell of the course. The article substantiates the importance of quality issues in the development of a user interface for electronic educational resources, since the user of an electronic course deals with the direct implementation of educational material. The indicators for assessing the quality of software products in accordance with international and Russian standards and their applicability for assessing user interfaces of electronic educational resources are analyzed. The conclusion is made about the importance of the indicator “practicality” in relation to this type of software product as an indicator of an individual evaluation of the use of a product by a certain user or circle of users. The classical methods for assessing the quality of the human-machine interaction interface and the applicability of experimental and formal methods for assessing quality are considered. The analysis of modern approaches to the design of user interfaces based on UX/UI design is given. An assessment of the requirements and criteria for assessing the user interface from the standpoint of modern design is given. The tasks and features of the UX and UI components of the design process are analyzed. The essence of the modern term “usability” as an indicator of the interface evaluation is explained, and the qualitative evaluation criteria for this indicator are considered. The concept of UX testing is given, the main stages of this process are considered. The importance of taking into account the subjective psychological factors of interface perception is substantiated. The indicators for assessing the quality of user interfaces, based on the cognitive factors of its perception by a person, are analyzed.


2014 ◽  
Vol 72 (1) ◽  
pp. 111-125 ◽  
Author(s):  
Ricardo Tesoriero ◽  
Pedro G. Villanueva ◽  
Habib M. Fardoun ◽  
Gabriel Sebastián Rivera

2017 ◽  
Vol 18 (4) ◽  
pp. 801-819 ◽  
Author(s):  
Amira Bouabid ◽  
Sophie Lepreux ◽  
Christophe Kolski

2012 ◽  
Vol 28 (11) ◽  
pp. 697-699 ◽  
Author(s):  
Ricardo Tesoriero ◽  
María Dolores Lozano

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