Performance Evaluation and Intrinsic Motivation Processes: The Effects of Achievement Orientation and Rewards

1989 ◽  
pp. 128-137 ◽  
Author(s):  
Judith M. Harackiewicz
Author(s):  
Nikole Wing Ka Kwok ◽  
Angeline Khoo

This study explores the factors that contribute to problematic gaming among players of Massively Multiplayer Online Role Playing Games (MMOs for short), in particular, the game World of Warcraft. It examines motivations based on the Self Determination Theory (SDT) and motivations based on Yee’s player orientations. A total of 128 gamers participated in the online survey. Results showed that achievement and immersion player orientations are correlated with extrinsic motivation in terms of external, introjected and identified regulations, as well as intrinsic motivation. Social orientation is only correlated with identified regulation and intrinsic motivation. Problematic gaming is also correlated with all types of extrinsic motivation, and intrinsic motivation, as well as with achievement and immersion player orientations but not with social player orientation. Achievement orientation and introjected regulation both positively predicted problematic gaming, while identified regulation negatively predicted it.


1985 ◽  
Vol 48 (2) ◽  
pp. 493-508 ◽  
Author(s):  
Judith M. Harackiewicz ◽  
Carol Sansone ◽  
George Manderlink

2018 ◽  
Vol 7 (3) ◽  
pp. 125
Author(s):  
Hee Yeong Kim ◽  
Gi Un Kim

The purpose of this study is to analyze whether self-directedness in learning has positive effects on employment readiness of undergraduates. The subject of this study has little precedent research and we generated a research model. This study shows the following results: First, intrinsic motivation factor of self-directedness in learning has a positive effect on employment readiness directly. Task-solving abilities in self-directedness in learning indirectly have positive effects on employment readiness through the mediating effect of intrinsic motivation. Second, the higher the achievment orientation undergraduates have, the more negatively affected the employment readiness of undergraduates is. It means that higher achievement orientation may encourage them to explore new career paths such as graduate school or youth startup not normal employment of companies. Third, this study has the following significance: We set up and proved the relationship between subordinate variables in self-directedness in learning of undergraduates and subordinate varibles in employment readiness. We proved that the intrinsic motivation of self-directedness in learning is the most important factor to have a positive effect on the employment readiness of undergraduates.


Author(s):  
Nikole Wing Ka Kwok ◽  
Angeline Khoo

This study explores the factors that contribute to problematic gaming among players of Massively Multiplayer Online Role Playing Games (MMOs for short), in particular, the game World of Warcraft. It examines motivations based on the Self Determination Theory (SDT) and motivations based on Yee’s player orientations. A total of 128 gamers participated in the online survey. Results showed that achievement and immersion player orientations are correlated with extrinsic motivation in terms of external, introjected and identified regulations, as well as intrinsic motivation. Social orientation is only correlated with identified regulation and intrinsic motivation. Problematic gaming is also correlated with all types of extrinsic motivation, and intrinsic motivation, as well as with achievement and immersion player orientations but not with social player orientation. Achievement orientation and introjected regulation both positively predicted problematic gaming, while identified regulation negatively predicted it.


Sign in / Sign up

Export Citation Format

Share Document