scholarly journals Playback Robot Programming with Loop Increments

Author(s):  
Michael Riedl ◽  
Dominik Henrich

AbstractPlayback robot programming is fast and easy to use for non-experts, because the robot only needs to be manually guided. However, it is only capable of replaying the trajectory exactly as it was taught. We present the concept of loop increments for playback programmed robots to allow the user to teach tasks like palletizing or stacking without having to explicitly guide the robot through each trajectory. Only the base trajectory for one repetition needs to be program med. After each loop iteration, the user-defined increment is added to the incremental configurations, e.g. to the pick or place configurations. To achieve this, two methods of defining the loop increments are shown. Afterwards, linear, Gaussian, and cosine blending functions in combination with the point and interval method are introduced for weighting the increments and as a foundation for the adaption algorithm. The evaluation showed, that the cosine blending function with the interval method best fits the needs of our programming system.

2017 ◽  
Vol 9 (4) ◽  
pp. 343-352
Author(s):  
Zheng Zhang ◽  
Yonggang Peng ◽  
Yuhui Li

Author(s):  
A. Naylor ◽  
Lejun Shao ◽  
R. Volz ◽  
R. Jungclas ◽  
P. Bixel ◽  
...  

2006 ◽  
Vol 2006.41 (0) ◽  
pp. 149-150
Author(s):  
Takashi Sato ◽  
Takayuki Kon ◽  
Kazushi Kumagai ◽  
Tetsuya Ooizumi

Robotica ◽  
1997 ◽  
Vol 15 (1) ◽  
pp. 99-103 ◽  
Author(s):  
Tamio Arai ◽  
Toshiyuki Itoko ◽  
Hidetoshi Yago

A graphical robot programming system has been developed. This system with a graphical interface is user-friendly and easy-to-learn for low-skill users. It has been developed as a prototype system under a project by the Japan Robot Association (JARA) since 1994. The system runs on a personal computer and consists of a graphical user interface and an editing system. It is designed for programming an arc welding robot in small batch production and is expected to provide low-skill users with a means to use industrial robots with ease.


Robotica ◽  
1987 ◽  
Vol 5 (4) ◽  
pp. 333-339 ◽  
Author(s):  
L. Van Aken ◽  
H. Van Brussel

SUMMARYThis work describes a hierarchically structured geometric database in an off-line robot programming system. The data structure contains the numerical definition of the frame variables, as well as an indicator of the respective reference frames. Moreover, the physical relations between the objects in the environment are included. The database is implemented such that it continuously reflects the actual structure of the environment. As a result, all calculations of the frame locations are carried out automatically. Moreover, the programming system is capable to autonomously updating the numerical information after changes in the environment. Making this database the heart of a robot programming system greatly simplifies the off-line programming of complex robot tasks, like f.i. assembly tasks.


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