Algorithmic and Software Tools for Optimal Design of New Generation Computer Networks

Author(s):  
Yuriy Zaychenko ◽  
Helen Zaychenko
2019 ◽  
Vol 287 ◽  
pp. 01016
Author(s):  
Evgeniy Gudov ◽  
Sergey Lagutin

The trends in raising the technical level of multistage helical reducers for drives of cement, metallurgical and other heavy equipment are considered. An interactive method for optimizing the geometrical parameters of reducers with various gear ratios is proposed, which ensures equal strength of the stages in contact and bending endurance. It is shown that an increase in the hardness of the teeth requires an increase of the module and helical angle of the teeth, limitation of gear ratios, and to reduce the difference in center distances of adjacent stages. When creating a new generation of reducers, the transition to gears with carburized teeth leads to an increase in load capacity of 2.5-3 times. The examples of gear drive design for rotary kilns and ball mills are considered.


Author(s):  
Alperen Acemoglu ◽  
Nikhil Deshpande ◽  
Jinoh Lee ◽  
Darwin G. Caldwell ◽  
Leonardo S. Mattos

2008 ◽  
Vol 23 (4) ◽  
pp. 389-397 ◽  
Author(s):  
Daniel Torres

AbstractThis paper holds the material presented at our keynote at the Intelligent Virtual Environments and Virtual Agents Conference, where we analyzed future trends in virtual agent and environment technologies, as applied to the fields of videogames and interactive multimedia. We begin by observing current tendencies in game development projects, both in the market and in the academia, outlining their respective strengths and weaknesses. We follow by describing the aspects of game development that will come to shape the next generation of games, and discuss the requirements for academic projects to achieve the level of quality required to be competitive in this field. In the rest of the paper we analyze the roles, importance, challenges, and research opportunities that a new generation of virtual characters and environments will bring to the world of interactive entertainment.


2003 ◽  
Vol 9 (6) ◽  
pp. 471-487 ◽  
Author(s):  
Fulya Altiparmak ◽  
Berna Dengiz ◽  
Alice E. Smith

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