The CALM System: New Generation Computer-Assisted Laser Microsurgery

Author(s):  
Alperen Acemoglu ◽  
Nikhil Deshpande ◽  
Jinoh Lee ◽  
Darwin G. Caldwell ◽  
Leonardo S. Mattos
Joints ◽  
2018 ◽  
Vol 06 (02) ◽  
pp. 090-094 ◽  
Author(s):  
Matteo Denti ◽  
Francesco Soldati ◽  
Francesca Bartolucci ◽  
Emanuela Morenghi ◽  
Laura De Girolamo ◽  
...  

Purpose The development of new computer-assisted navigation technologies in total knee arthroplasty (TKA) has attracted great interest; however, the debate remains open as to the real reliability of these systems. We compared conventional TKA with last generation computer-navigated TKA to find out if navigation can reach better radiographic and clinical outcomes. Methods Twenty patients with tricompartmental knee osteoarthritis were prospectively selected for conventional TKA (n = 10) or last generation computer-navigated TKA (n = 10). Data regarding age, gender, operated side, and previous surgery were collected. All 20 patients received the same cemented posterior-stabilized TKA. The same surgical instrumentation, including alignment and cutting guides, was used for both the techniques. A single radiologist assessed mechanical alignment and tibial slope before and after surgery. A single orthopaedic surgeon performed clinical evaluation at 1 year after the surgery. Wilcoxon's test was used to compare the outcomes of the two groups. Statistical significance was set at p < 0.05. Results No significant differences in mechanical axis or tibial slope was found between the two groups. The clinical outcome was equally good with both techniques. At a mean follow-up of 15.5 months (range, 13–25 months), all patients from both groups were generally satisfied with a full return to daily activities and without a significance difference between them. Conclusion Our data showed that clinical and radiological outcomes of TKA were not improved by the use of computer-assisted instruments, and that the elevated costs of the system are not warranted. Level of Evidence This is a Level II, randomized clinical trial.


2008 ◽  
Vol 23 (4) ◽  
pp. 389-397 ◽  
Author(s):  
Daniel Torres

AbstractThis paper holds the material presented at our keynote at the Intelligent Virtual Environments and Virtual Agents Conference, where we analyzed future trends in virtual agent and environment technologies, as applied to the fields of videogames and interactive multimedia. We begin by observing current tendencies in game development projects, both in the market and in the academia, outlining their respective strengths and weaknesses. We follow by describing the aspects of game development that will come to shape the next generation of games, and discuss the requirements for academic projects to achieve the level of quality required to be competitive in this field. In the rest of the paper we analyze the roles, importance, challenges, and research opportunities that a new generation of virtual characters and environments will bring to the world of interactive entertainment.


Author(s):  
Leonardo S. Mattos ◽  
Giulio Dagnino ◽  
Gabriele Becattini ◽  
Massimo Dellepiane ◽  
Darwin G. Caldwell

Author(s):  
DANIEL E. COOKE ◽  
ANN GATES

This paper reviews the progress that has been made towards the definition of a new generation of computer assisted problem solving tool. When we solve problems with a computer we state the solution in terms of several languages, beginning with a requirements specification language and ending with a program. Beginning with a generalization of a programming language, this paper follows steps towards the removal of control and data structure information in a problem solution. The effort discussed here would result in the requirements specification language being the final language used in problem solving.


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