Computer Mediated Communication and Collaboration in a Virtual Learning Environment Based on a Multi-agent System with Wasp-Like Behavior

Author(s):  
Dana Simian ◽  
Corina Simian ◽  
Ioana Moisil ◽  
Iulian Pah
2009 ◽  
Author(s):  
Gustavo Pereira Mateus ◽  
Beatriz Wilges ◽  
Luiz Claudio Duarte Dalmolin ◽  
Silvia Nassar ◽  
Ricardo Silveira

Author(s):  
Urai Salam

This chapter reports on the students’ interaction taking place within the virtual learning environment, WebCT. It is particularly critical of Computer-Mediated Communication (CMC) analysis regarding the knowledge construction, evidenced by the transcripts of their online discussions. The guiding theory, Activity Theory, provides perspectives that can help instructors and teachers understand emerging learning participation mediated by computers. From this perspective, computers do not simply facilitate learning that could have been done without their presence. Rather, computer mediated communication could alter the entire flow of knowledge construction processes.


2012 ◽  
pp. 932-947
Author(s):  
Urai Salam

This chapter reports on the students’ interaction taking place within the virtual learning environment, WebCT. It is particularly critical of Computer-Mediated Communication (CMC) analysis regarding the knowledge construction, evidenced by the transcripts of their online discussions. The guiding theory, Activity Theory, provides perspectives that can help instructors and teachers understand emerging learning participation mediated by computers. From this perspective, computers do not simply facilitate learning that could have been done without their presence. Rather, computer mediated communication could alter the entire flow of knowledge construction processes.


Author(s):  
Alison Ruth

This chapter proposes that Burke’s (1969) dramatistic analysis using the Pentad (act, scene, agent, agency, purpose) is a valuable methodological tool for investigating how learning theory offers a better understanding of mediated learning environments. It is argued that this framework provides a coherent and comprehensive consideration of learning and communication mediated by electronic means. Research into computer mediated communication needs to acknowledge the intertwining notion of the agents, acts and agency (mediation) within a specific scene, particularly in an online learning environment. Burke’s (1969) work provides a useful framework for discussing and describing a mediated environment and appears to be a valid framework within which to analyze different learning and communicative environments.


2011 ◽  
Vol 3 (4) ◽  
pp. 47 ◽  
Author(s):  
Mary Brown ◽  
Peter Kiriakidis

Given that online higher education is a competitive marketplace, this paper discusses how to ensure online student success. Within the online learning environment, the following may create the vitality of the online institution: (a) The online learning environment; (b) The role of the instructor; (c) Learning Communities; (d) Computer-mediated Communication Technologies; and (e) Policy and practice. These factors may be managed by the institution of higher education, the faculty member, or the learner; however, a commitment is needed by all stakeholders in the program.


Author(s):  
Lisa Link ◽  
Daniela Wagner

Computer-mediated communication (CMC) can be simply defined as “communication that takes place between human beings via the instrumentality of computers” (Herring, 1996, p. 1) and the technology used in CMC as “media that facilitate the exchange of semantic content, transmitted through telecommunication networks, processed through one or more computers, between individuals and among groups” (Rice, 1984, p. 438). As a concomitant result of the widespread use of computers and the Internet in the curriculum of higher education as well as the inclusion of various forms of online learning, CMC has become a common communication modality in teaching and learning contexts. Although all forms of CMC can be meaningfully integrated into learning contexts, the majority of CMC at present is nevertheless text based and hence the focus of this contribution. CMC plays a pivotal role in the context of e-learning models in higher education that offer students new forms of learning that would not be possible in a traditional classroom environment. Cooperative and collaborative learning, problem-oriented and project-based learning, as well as authentic learning in which real-world scenarios are simulated, are some examples. In the context of these types of e-learning models, virtual learning communities as well as smaller virtual teams are often an essential component. The learning objectives of these models are manifold, but they generally include offering students the opportunity to acquire, practice and enhance important key competencies required in their future professional work. Hence, communication and media skills as well as the ability to work cooperatively in a virtual team are just as important as the actual subject matter of the course itself.


2009 ◽  
pp. 316-322
Author(s):  
Lisa Link ◽  
Daniela Wagner

Computer-mediated communication (CMC) can be simply defined as “communication that takes place between human beings via the instrumentality of computers” (Herring, 1996, p. 1) and the technology used in CMC as “media that facilitate the exchange of semantic content, transmitted through telecommunication networks, processed through one or more computers, between individuals and among groups” (Rice, 1984, p. 438). As a concomitant result of the widespread use of computers and the Internet in the curriculum of higher education as well as the inclusion of various forms of online learning, CMC has become a common communication modality in teaching and learning contexts. Although all forms of CMC can be meaningfully integrated into learning contexts, the majority of CMC at present is nevertheless text based and hence the focus of this contribution. CMC plays a pivotal role in the context of e-learning models in higher education that offer students new forms of learning that would not be possible in a traditional classroom environment. Cooperative and collaborative learning, problemoriented and project-based learning, as well as authentic learning in which real-world scenarios are simulated, are some examples. In the context of these types of e-learning models, virtual learning communities as well as smaller virtual teams are often an essential component. The learning objectives of these models are manifold, but they generally include offering students the opportunity to acquire, practice and enhance important key competencies required in their future professional work. Hence, communication and media skills as well as the ability to work cooperatively in a virtual team are just as important as the actual subject matter of the course itself.


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