Supporting the Design, Communication and Management of Bioinformatic Protocols through the Leaf Tool

Author(s):  
Francesco Napolitano ◽  
Roberto Tagliaferri
Keyword(s):  
2009 ◽  
Vol 3 (2) ◽  
pp. 146 ◽  
Author(s):  
Richard Cross ◽  
Rainer Seidel ◽  
Manuel Seidel ◽  
Mehdi Shahbazpour

1998 ◽  
Vol 3 (3) ◽  
pp. 21-33 ◽  
Author(s):  
Thomas Kvan ◽  
Robert West ◽  
Alonso H. Vera

This paper proposes a methodology to evaluate the effects of computer-mediated communication on collaboratively solving design problems. When setting up a virtual design community, choices must be made between a variety of tools, choices dictated by budget, bandwidth, ability and availability. How do you choose between the tools, which is useful and how will each affect the outcome of the design exchanges you plan? A commonly used method is to analyze the work done and to identify tools which support this type of work. In general, research on the effects of computer-mediation on collaborative work has concentrated mainly on social-psychological factors such as deindividuation and attitude polarization, and used qualitative methods. In contrast, we propose to examine the process of collaboration itself, focusing on separating those component processes which primarily involve individual work from those that involve genuine interaction. Extending the cognitive metaphor of the brain as a computer, we view collaboration in terms of a network process, and examine issues of control, coordination, and delegation to separate sub-processors. Through this methodology we attempt to separate the individual problem-solving component from the larger process of collaboration. There is a long history of research into the role and application of computers to communication and collaboration from which has arisen a variety of tools to facilitate work done in groups. Holtham (1994) traces this history from the 1960s through to the 1990s, from addressing basic issues of computer communication through commercial implementation and diversified applications of the tools. Little of this research has focused on the work of designers, with no commercial systems available specifically for the design professions. Research has tended instead to look at typical office work, with particular attention to group work in formal and informal but coherent groups. This research provides a rich and useful heritage for investigations of design collaboration, but the findings have to be interpreted with the recognition that design work differs from typical office work in one substantial aspect � the use of graphics is central to design communication and this places a significant and different burden on the computer-supported communication when compared to textual interactions.


2021 ◽  
Author(s):  
Shuva Chowdhury

Bringing the designer’s concept to the non-design expert’s communicative level requires a significant understanding of the communication media. Primarily the design communication depends on the type of the tools used. Virtual tools with their pre-set operability limit the designer’s ways of interaction with the artefacts. This article proposes a framework for designers to interact with non-design experts through an enhanced communicative media. The design framework indicates steps of design thinking to develop the interface by understanding both the virtual artefacts’ perceptual affordance to the users and the design task. The paper discusses about projects tested in three different scenarios, urban design, architecture, and product design. It concludes with the arguments on designers’ role as authors of the system design.


2010 ◽  
Vol 19 (1) ◽  
Author(s):  
Gisli THORSTEINSSON ◽  
Tom PAGE ◽  
Andrei NICULESCU

2018 ◽  
pp. 264-273
Author(s):  
Belén Butragueño Díaz-Guerra ◽  
Mariasun Salgado de la Rosa ◽  
Javier Francisco Raposo Grau

2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Ayşegül Akçay Kavakoğlu ◽  
Derya Güleç Özer ◽  
Débora Domingo-Callabuig ◽  
Ömer Bilen

PurposeThe paper aims to examine the concept of architectural design communication (ADC) for updating design studio dynamics in architectural education during the Covid-19 pandemic. Within this perspective, the changing and transforming contents of architectural education, the thinking, representation and production mediums are examined through the determined components of ADC. There are five components in the study, which are (1) Effective Language Use, (2) Effective use of Handcrafts, (3) Effective Technical Drawing Knowledge, (4) Effective Architectural Software Knowledge and (5) Outputs.Design/methodology/approachThe research method is based on qualitative and quantitative methods; a survey study is applied and the comparative results are evaluated with the path analysis method. The students in the Department of Architecture of two universities have been selected as the target audience. Case study 1 survey is applied to Altinbas University (AU) and Case study 2 survey is applied to Universitat Politecnica de Valencia (UPV) students during the COVID-19 pandemic; ‘19-‘20 spring term, online education.FindingsAs a result, two-path analysis diagrams are produced for two universities, and a comparative analysis is presented to reveal the relationships of the selected ADC components.Originality/valueThis paper fulfills an identified need to study how ADC can be developed in online education platforms.


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