A Generic Framework Based on Ergonomics Rules for Computer Aided Design of User Interface

Author(s):  
Christelle Farenc ◽  
Philippe Palanque
Author(s):  
Chi-Cheng Chu ◽  
Rajit Gadh

In this paper, a series of interface tests on interaction approach for the generation of geometric shape designs via multi-sensory user interface of a Virtual Reality (VR) based System is presented. The goal of these interface tests is to identify an effective user interface for VR based Computer-Aided Design (CAD) system. The intuitiveness of the VR based interaction approach arises from the use of natural hand movements/gestures, and voice commands that emulate the way in which human beings discuss geometric shapes in reality. The focus of this paper is on determining a set of effective interaction approaches by using the combinations of auditory, tactile, and visual sensory modalities to accomplish typical CAD tasks. In order to evaluate the proposed interaction approach, a prototypical VR-CAD system is implemented. A series of interface tests were performed on the prototypical systems to determine the relative efficiency of a set of potential interaction approach with respect to specific fundamental design tasks. The interface test and its results are presented in this paper.


2002 ◽  
Vol 2 (3) ◽  
pp. 216-223 ◽  
Author(s):  
Chi-Cheng Chu ◽  
Jianzhong Mo ◽  
Rajit Gadh

In this paper, a series of interface tests on interaction approach for the generation of geometric shape designs via multi-sensory user interface of a Virtual Reality (VR) based System is presented. The goal of these interface tests is to identify an effective user interface for VR based Computer-Aided Design (CAD) system. The intuitiveness of the VR based interaction approach arises from the use of natural hand movements/gestures, and voice commands that emulate the way in which human beings discuss geometric shapes in reality. In order to evaluate the proposed interaction approach, a prototypical VR-CAD system is implemented. A series of interface tests were performed on the prototypical systems to determine the relative efficiency of a set of potential interaction approach with respect to specific fundamental design tasks. The interface test and its results are presented in this paper.


1982 ◽  
Vol 26 (4) ◽  
pp. 301-301
Author(s):  
Tyler Blake

This interactive session focuses on the user interface problems found in popular graphic systems designed for microcomputers, and discusses their utility for several computer-aided design tasks.


2017 ◽  
Vol 29 (6) ◽  
pp. 845-856 ◽  
Author(s):  
Sungmin Kim

Purpose The purpose of this paper is to develop a computer-aided design software for smart garments. Design/methodology/approach A circuit design software with graphical user interface and an automatic Arduino code generator has been developed. Findings Complex circuit design for smart garment can be performed using an intuitive graphical user interface. Sophisticated C codes for activating the smart garment can be generated without in-depth knowledge of C language and electronic devices. Research limitations/implications Circuit wiring is performed manually. Further work will be focused on the generation of an algorithm that can find the overlap-free design of complex circuit. Practical implications Smart garments with complex functions are expected to be designed more easily without in-depth knowledge of electronic circuits and computer programming. Social implications Researchers of smart garment will be able to concentrate on the actual function of smart garments rather than coding the complex C programs. Originality/value This is the first computer-aided smart garment design software that can not only design the circuit but also generate the computer codes.


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