Cooperative Games with the Intuitionistic Fuzzy Coalitions and Intuitionistic Fuzzy Characteristic Functions

Author(s):  
Jiang-Xia Nan ◽  
Hong Bo ◽  
Cheng-Lin Wei
2020 ◽  
pp. 2050010
Author(s):  
Iryna Heiets ◽  
Tamara Oleshko ◽  
Oleg Leshchinsky

The paper considers the two main game-theoretic models, such as coalition and cooperative. The authors are of the opinion that definitions and notions of cooperative games and coalition games are different, but both games are coopetitive games. Transitivity and superadditivity are presented as the main characteristic functions of coopetitive games. The individual and collective rationality were identified as unconditional requirements for the optimal distribution between players. Furthermore, the additional income added to the guaranteed amount occurs in the event of coopetition. Any substantial coopetitive game has an infinite number of transactions. The authors highlighted that the dominant transaction is the transaction that is better for all coalition numbers without exceptions and it can be reached by the coalition. In addition, the authors propose using Shapley system of axioms to identify coopetitive game results.


Author(s):  
MILAN MAREŠ ◽  
MILAN VLACH

The theory of cooperative games with vague cooperation is based on modelling fuzzy coalitions as fuzzy subsets of the set of all players who participate in the coalitions with some part of their "power". Here, we suggest an alternative approach assuming that coalitions are formed by relatively compact groups of individual players each of which represents a specific common interest. Each individual player may participate in several such groups and, as their member, in several coalitions. Our aim is to show that such an alternative model of fuzzy coalitions, in spite of its seemingly higher complexity, offers an interesting more sophisticated reflection of the structure of vague cooperation and of relations being in its background.


2019 ◽  
Vol 7 (1) ◽  
pp. 1-16
Author(s):  
Cui Liu ◽  
Hongwei Gao ◽  
Ovanes Petrosian ◽  
Juan Xue ◽  
Lei Wang

Abstract Irrational-behavior-proof (IBP) conditions are important aspects to keep stable cooperation in dynamic cooperative games. In this paper, we focus on the establishment of IBP conditions. Firstly, the relations of three kinds of IBP conditions are described. An example is given to show that they may not hold, which could lead to the fail of cooperation. Then, based on a kind of limit characteristic function, all these conditions are proved to be true along the cooperative trajectory in a transformed cooperative game. It is surprising that these facts depend only upon the individual rationalities of players for the Shapley value and the group rationalities of players for the core. Finally, an illustrative example is given.


Author(s):  
Shweta Dhondse Et. al.

Image inpainting is a process of reconstructing damaged or missing part of an image. Initially the work of restoration was performed by skilled artists and was limited to paintings and other artwork of eminence but this process was very tedious and strenuous and therefore digital image inpainting was introduced. The application of inpainting in reconstruction of heritage images is garnering a lot of attention from researchers. The reconstruction of heritage images using inpainting poses a challenging task because of its very high resolution and high meaning full structure content. In traditional exemplar based algorithms the patch with the minimum distance or high similarity may not always be the best match patch.   One of the characteristic functions of the Intuitionistic fuzzy set is its definition of degree of hesitancy. In the proposed paper this concept is used to find best exemplars. The mathematical model of intuitionistic fuzzy set is studied and a modified exemplar algorithm based on Intuitionistic fuzzy sets is proposed to solve image inpainting problem. The proposed intuitionistic based inpainting algorithm is applied to heritage images. The results are compared with existing and earlier proposed algorithms on the basis of subjective inpainting quality assessment method


Author(s):  
Daisuke Hatano ◽  
Yuichi Yoshida

In a cooperative game, the utility of a coalition of players is given by the characteristic function, and the goal is to find a stable value division of the total utility to the players. In real-world applications, however, multiple scenarios could exist, each of which determines a characteristic function, and which scenario is more important is unknown. To handle such situations, the notion of multi-scenario cooperative games and several solution concepts have been proposed. However, computing the value divisions in those solution concepts is intractable in general. To resolve this issue, we focus on supermodular two-scenario cooperative games in which the number of scenarios is two and the characteristic functions are supermodular and study the computational aspects of a major solution concept called the preference core. First, we show that we can compute the value division in the preference core of a supermodular two-scenario game in polynomial time. Then, we reveal the relations among preference cores with different parameters. Finally, we provide more efficient algorithms for deciding the non-emptiness of the preference core for several specific supermodular two-scenario cooperative games such as the airport game, multicast tree game, and a special case of the generalized induced subgraph game.


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