Integration of Visual Cues in an Augmented Reality Application for Enhancing the Learning of Engineering Concepts

Author(s):  
Manjit Singh Sidhu
2021 ◽  
Author(s):  
Nina Rohrbach ◽  
Joachim Hermsdörfer ◽  
Lisa-Marie Huber ◽  
Annika Thierfelder ◽  
Gavin Buckingham

AbstractAugmented reality, whereby computer-generated images are overlaid onto the physical environment, is becoming significant part of the world of education and training. Little is known, however, about how these external images are treated by the sensorimotor system of the user – are they fully integrated into the external environmental cues, or largely ignored by low-level perceptual and motor processes? Here, we examined this question in the context of the size–weight illusion (SWI). Thirty-two participants repeatedly lifted and reported the heaviness of two cubes of unequal volume but equal mass in alternation. Half of the participants saw semi-transparent equally sized holographic cubes superimposed onto the physical cubes through a head-mounted display. Fingertip force rates were measured prior to lift-off to determine how the holograms influenced sensorimotor prediction, while verbal reports of heaviness after each lift indicated how the holographic size cues influenced the SWI. As expected, participants who lifted without augmented visual cues lifted the large object at a higher rate of force than the small object on early lifts and experienced a robust SWI across all trials. In contrast, participants who lifted the (apparently equal-sized) augmented cubes used similar force rates for each object. Furthermore, they experienced no SWI during the first lifts of the objects, with a SWI developing over repeated trials. These results indicate that holographic cues initially dominate physical cues and cognitive knowledge, but are dismissed when conflicting with cues from other senses.


2017 ◽  
Vol 121 ◽  
pp. 04001 ◽  
Author(s):  
Cătălin Gheorghe Amza ◽  
Aurelian Zapciu ◽  
Diana Popescu ◽  
Octav Teodorescu

Author(s):  
Dylan Juliano Santoso ◽  
William Silvano Angga ◽  
Frederick Silvano ◽  
Hanzel Edgar Samudera Anjaya ◽  
Fairuz Iqbal Maulana ◽  
...  

2020 ◽  
Vol 9 (2) ◽  
pp. 191
Author(s):  
Ida Bhujangga Bagus Dili Putra ◽  
I Gede Arta Wibawa

Every year a lot of new students enter school. To introduce new students to the school environment, the school holds an event to introduce the school environment to make them know their school environment better. However, there are still students who do not know their school environment very well. In the school environment there are many buildings with different names and to remember all of them correctly is not easy and takes a lot of time to look at all of them. To Remember all the location of the buildings and its names, it would be better if there was a application that can visualize the buildings very well. Technologies that can provide visualization and is easy to use is Augmented Reality. Augmented Reality can display the whole school environment, making it easier to see all the buildings with their names in the school environment. AR can be easily used, user only need to install AR on their smartphone device. This AR application is marker-based so that user only need to scan the marker provided with the camera and the school environment and information can be displayed.


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