Elements of Augmented Reality Application Design in Teaching and Learning Process

2020 ◽  
Vol 24 (02) ◽  
pp. 2583-2590
Author(s):  
Fadila Zuraida Mohd Nor ◽  
Fazlinda Ab Halim
Author(s):  
Alexander Setiawan ◽  
Silvia Rostianingsih ◽  
Timotius Reinaldo Widodo

<p>Augmented Reality can provide information that can be more easily understood by the user. Because of its advantages, Augmented Reality can be utilized to create learning applications that can support teaching and learning process. Chemical learning about chemical reactions is usually boring by students. This is because students only know the theory of the book and the explanation of teachers only. This research utilized Augmented Reality to be able to see 3D model of each chemical element and also can see animation of merging between elements. In order to bring up 3D objects of chemical elements then made a card that will be used as a marker / tracker. In addition, there can be a combination of several chemical elements based on several cards detected from the camera. The test is performed for chemical elements with periodic table such as H, Ca, Na, K, C, Cl, Br, O, S, SO2, CO2, OH. Testing the application by performing several merge elements such as HCl, NaCl, H20, CO2, MgS, SO2, O2, CaCl2, HCN, N2, and others. The results of this study will be tested on several students to see the benefits of student learning.</p>


Author(s):  
Ilana de Almeida Souza Concilio ◽  
Beatriz de Almeida Pacheco ◽  
Ana Grasielle Dionísio Corrêa

Augmented reality (AR) has shown to be a facilitating tool and motivation to work with children, young people, and adults in times of recreation (entertainment) and also in classrooms (formal spaces of education). Augmented reality provides a different way of learning with the support of different technologies such as computers, tablets, and smartphones. It allows easy visualization and manipulation of the study object, reproducing the complex data in the form of objects and three-dimensional texts, increasing the student's ability to perceive, which is stimulated by the possibility of interaction with the interface. This chapter aims to present the different augmented reality technologies used in education and also to discuss methodologies for the use of augmented reality applications to improve the teaching and learning process.


Augmented reality (AR) is a potential area of research for education, covering issues such as tracking and calibration, and realistic rendering of virtual objects. The ability to augment real world with virtual information has opened the possibility of using AR technology in areas such as education and training as well. In the domain of computer-aided learning (CAL), researchers have long been looking into enhancing the effectiveness of the teaching and learning process by providing cues that could assist learners to better comprehend the materials presented. Although a number of works were done looking into the effectiveness of learning-aided cues, none has really addressed this issue for AR-based learning solutions. This chapter discusses the design and model of an AR based software that uses visual cues to enhance the learning process and the outcome perception results of the cues.


Author(s):  
Hendra Pradibta

Education is one of the aspects that many synthesized with technology. Yet, this is contrary to the fact that where most of the learning materials are still based on text. This research aims to develop an alternative learning media by implementing Augmented Reality Technology for Preschooler students. Augmented Reality (AR) is an application that can combine the virtual object as text, pictures and animation into the real world. Development of Augmented Reality application uses Web Aurasma Based Studio, with learning materials of daily prayer for preschool student. The development of the characters and the animations were using Adobe Illustrator and Adobe After Effects. The results of the study showed that technology Augmented Reality can be used as an alternative learning media especially in the learning process in Preschool Al Furqon. This is because the content Augmented Reality in the form of animation can gives more understanding and attention for preschool student to follow the learning process


2018 ◽  
Author(s):  
Letícia Porto Soares ◽  
Camilo Alves Carvalho ◽  
Luis Paulo da Silva Carvalho ◽  
Manuela Amaral De Araújo ◽  
Paulo Henrique Teixeira Silva ◽  
...  

The volume of information which contemporary student has access is huge, and they are surrounded by smartphones, tablets, internet and computers in an almost inseparable way from their daily life. Therefore, we think that it is important that schools should consider the insertion of technological instruments in the classroom to attend the students’ interest in these devices. One of the alternatives is combining Augmented Reality and mobile technology to enable the interaction with virtual objects by overlapping them with real environment. These technologies may become allied in the process of teaching and learning abstract concepts of various subjects. In this context, QuiRA is proposed to help the teaching of Chemistry, an ideal field to explore questions about the use of computer animation due to the difficulty of visualizing its concepts in two dimensions. This article discusses the details about the QuiRA application and the demonstration of its use for visualizing chemical molecules.


Author(s):  
Jesús Domínguez-Gutu ◽  
Emmanuel Gordillo-Espinoza ◽  
Gilberto Abelino Trejo-Trejo ◽  
Fernando Exiquio Constantino-González

Augmented reality is a technology that allows combining realworld life with digital information, through other technologies such as computers, tablets or smartphones. Currently, it is used in diverse areas such as advertising, medicine, arts and education, among others. This research was carried out in the city of Ocosingo, Chiapas, Mexico, in a context where it is difficult to access technology and, above all, connectivity. It focused on using augmented reality in a didactic sequence for the teaching and learning process of the circulatory, respiratory and digestive systems in the Natural Sciences subject, in order to demonstrate whether the use of this technology as a didactic tool allows 4th grade students to improve their academic performance. The study was carried out under a quantitative, quasi-experimental and descriptive approach, using data collection tools such as tests designed with dichotomous responses (pre-test and post-test) and surveys with closed-ended questions under the Likert scale. The results show that using augmented reality in the teaching and learning process, within the classroom, significantly increases the academic performance of students compared to the traditional way of teaching these topics in the aforementioned subject.


2018 ◽  
Vol 10 (06) ◽  
pp. 01-11
Author(s):  
Nadia Akma Ahmad Zaki ◽  
Nor Zuhaidah Mohamed Zain ◽  
Asmafitri Zanilabdin

2021 ◽  
Author(s):  
Dewi Muliyati ◽  
Veronica Julianti ◽  
Rohmani Mihada ◽  
Angel Karentia

Learning is a never-ending process since the evolution of mankind. The learning process has brought mankind to breakdown the atom to the formation of space exploration from International Space Station (ISS). There are many supporting tools and techniques to support the teaching and learning process. In this line of tools and techniques, Augmented Reality (AR) has kept the footprint in the educational system after a struggle of 50 years of research. The research in AR has great anticipation in enhancing the educational system by redefining the articulations of the system. It is believed that AR can bring a different perspective on the educational system. This research article shall investigate the facts and reasons from the past that can be attributed to this phenomenon. This article begins with the introduction of the educational system from the traditional method to present practice, the facts & research findings and concludes with the references at the end.


Sign in / Sign up

Export Citation Format

Share Document