Lofting-based spiral tool path generation algorithm for milling a pocket with an island

2016 ◽  
Vol 88 (5-8) ◽  
pp. 2169-2178 ◽  
Author(s):  
Zhiping Liu ◽  
Xiongbing Li ◽  
Yongfeng Song ◽  
Bing Yi ◽  
Feng Chen
Author(s):  
David Manuel Ochoa González ◽  
Joao Carlos Espindola Ferreira

Traditional (direction-parallel and contour-parallel) and non-traditional (trochoidal) tool paths are generated by specialized geometric algorithms based on the pocket shape and various parameters. However, the tool paths generated with those methods do not usually consider the required machining power. In this work, a method for generating power-aware tool paths is presented, which uses the power consumption estimation for the calculation of the tool path. A virtual milling system was developed to integrate with the tool path generation algorithm in order to obtain tool paths with precise power requirement control. The virtual milling system and the tests used to calibrate it are described within this article, as well as the proposed tool path generation algorithm. Results from machining a test pocket are presented, including the real and the estimated power requirements. Those results were compared with a contour-parallel tool path strategy, which has a shorter machining time but has higher in-process power consumption.


2001 ◽  
Vol 17 (3) ◽  
pp. 181-188 ◽  
Author(s):  
Chung-Fong You ◽  
Bor-Tyng Sheen ◽  
Tzu-Kuan Lin

2007 ◽  
Vol 10-12 ◽  
pp. 308-311
Author(s):  
Li Cheng Fan ◽  
L.N. Sun ◽  
Zhi Jiang Du

In 3-axis NC machining, most algorithms of the sculptured surface tool-path generation are valid for ball-cutter, and the axes are designed to realize pure translation. A tool-path generation algorithm using taper-cuter is proposed in this article. And one axis of the 3-axis NC tool machine is designed to realize swing motion. The Stereo Lithography (STL) model is the most popular triangular mesh approximation of the 3D surface model. Considering the special swing mechanical and taper-cutter, arc-zigzag tool-path planning and deform Z-map grid methods are proposed, which incorporate triangular vertexes method and the Z-map method. Finally, some simulation and experiment results are provided.


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