scholarly journals Positive Zero-Sum Stochastic Games with Countable State and Action Spaces

2018 ◽  
Vol 82 (2) ◽  
pp. 499-516
Author(s):  
János Flesch ◽  
Arkadi Predtetchinski ◽  
William Sudderth

2018 ◽  
Vol 55 (3) ◽  
pp. 728-741 ◽  
Author(s):  
János Flesch ◽  
Arkadi Predtetchinski ◽  
William Sudderth

Abstract We consider positive zero-sum stochastic games with countable state and action spaces. For each player, we provide a characterization of those strategies that are optimal in every subgame. These characterizations are used to prove two simplification results. We show that if player 2 has an optimal strategy then he/she also has a stationary optimal strategy, and prove the same for player 1 under the assumption that the state space and player 2's action space are finite.



Author(s):  
János Flesch ◽  
P. Jean-Jacques Herings ◽  
Jasmine Maes ◽  
Arkadi Predtetchinski

AbstractWe study subgame $$\phi $$ ϕ -maxmin strategies in two-player zero-sum stochastic games with a countable state space, finite action spaces, and a bounded and universally measurable payoff function. Here, $$\phi $$ ϕ denotes the tolerance function that assigns a nonnegative tolerated error level to every subgame. Subgame $$\phi $$ ϕ -maxmin strategies are strategies of the maximizing player that guarantee the lower value in every subgame within the subgame-dependent tolerance level as given by $$\phi $$ ϕ . First, we provide necessary and sufficient conditions for a strategy to be a subgame $$\phi $$ ϕ -maxmin strategy. As a special case, we obtain a characterization for subgame maxmin strategies, i.e., strategies that exactly guarantee the lower value at every subgame. Secondly, we present sufficient conditions for the existence of a subgame $$\phi $$ ϕ -maxmin strategy. Finally, we show the possibly surprising result that each game admits a strictly positive tolerance function $$\phi ^*$$ ϕ ∗ with the following property: if a player has a subgame $$\phi ^*$$ ϕ ∗ -maxmin strategy, then he has a subgame maxmin strategy too. As a consequence, the existence of a subgame $$\phi $$ ϕ -maxmin strategy for every positive tolerance function $$\phi $$ ϕ is equivalent to the existence of a subgame maxmin strategy.



1978 ◽  
Vol 10 (2) ◽  
pp. 452-471 ◽  
Author(s):  
A. Federgruen

This paper considers non-cooperative N-person stochastic games with a countable state space and compact metric action spaces. We concentrate upon the average return per unit time criterion for which the existence of an equilibrium policy is established under a number of recurrency conditions with respect to the transition probability matrices associated with the stationary policies. These results are obtained by establishing the existence of total discounted return equilibrium policies, for each discount factor α ∈ [0, 1) and by showing that under each one of the aforementioned recurrency conditions, average return equilibrium policies appear as limit policies of sequences of discounted return equilibrium policies, with discount factor tending to one.Finally, we review and extend the results that are known for the case where both the state space and the action spaces are finite.



1978 ◽  
Vol 10 (02) ◽  
pp. 452-471 ◽  
Author(s):  
A. Federgruen

This paper considers non-cooperative N-person stochastic games with a countable state space and compact metric action spaces. We concentrate upon the average return per unit time criterion for which the existence of an equilibrium policy is established under a number of recurrency conditions with respect to the transition probability matrices associated with the stationary policies. These results are obtained by establishing the existence of total discounted return equilibrium policies, for each discount factor α ∈ [0, 1) and by showing that under each one of the aforementioned recurrency conditions, average return equilibrium policies appear as limit policies of sequences of discounted return equilibrium policies, with discount factor tending to one. Finally, we review and extend the results that are known for the case where both the state space and the action spaces are finite.





1999 ◽  
Vol 01 (01) ◽  
pp. 9-31 ◽  
Author(s):  
J. FLESCH ◽  
F. THUIJSMAN ◽  
O. J. VRIEZE

We examine the use of stationary and Markov strategies in zero-sum stochastic games with finite state and action spaces. It is natural to evaluate a strategy for the maximising player, player 1, by the highest reward guaranteed to him against any strategy of the opponent. The highest rewards guaranteed by stationary strategies or by Markov strategies are called the stationary utility or the Markov utility, respectively. Since all stationary strategies are Markov strategies, the Markov utility is always larger or equal to the stationary utility. However, in all presently known subclasses of stochastic games, these utilities turn out to be equal. In this paper, we provide a colourful example in which the Markov utility is strictly larger than the stationary utility and we present several conditions under which the utilities are equal. We also show that each stochastic game has at least one initial state for which the two utilities are equal. Several examples clarify these issues.



1999 ◽  
Vol 01 (02) ◽  
pp. 131-147 ◽  
Author(s):  
HEINZ-UWE KÜENLE

Two-person stochastic games with additive transition and cost structure and the criterion of expected total costs are treated. State space and action spaces are standard Borel, and unbounded costs are allowed. For the zero-sum case, it is shown that there are stationary deterministic εη-optimal strategies for every ε>0 and a certain weight function η if some semi-continuity and compactness conditions are fulfilled. Using these results, the existence of so-called quasi-stationary deterministic εη-equilibrium strategy pairs under corresponding conditions is proven.



2019 ◽  
Vol 9 (4) ◽  
pp. 1026-1041
Author(s):  
K. Avrachenkov ◽  
V. Ejov ◽  
J. A. Filar ◽  
A. Moghaddam


2001 ◽  
Vol 54 (2) ◽  
pp. 291-301 ◽  
Author(s):  
Anna Jaśkiewicz ◽  
Andrzej S. Nowak


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