SNS collaborative learning design: enhancing critical thinking for human–computer interface design

2016 ◽  
Vol 16 (2) ◽  
pp. 303-312 ◽  
Author(s):  
Tien-Chi Huang ◽  
Yu-Lin Jeng ◽  
Kuo-Lun Hsiao ◽  
Bi-Rung Tsai
1992 ◽  
Vol 36 (4) ◽  
pp. 418-422 ◽  
Author(s):  
David D. Woods ◽  
Leila Johannesen ◽  
Scott S. Potter

A survey study of color guidelines for user-computer interface design was undertaken and assessed against relevant knowledge about the human perceptual system. The main problem found is that some guidelines are dissociated from knowledge of how the human perceptual system works in relation to the constraints of the computer as a medium for perception. The guidelines approach, whose goal is to produce straightforward, concise recommendations for a diverse audience, may encourage this situation. Some specific problems and gaps in color guidelines are discussed. An alternative approach based on gearing guidance to the difficulties and common problems faced by designers is sketched.


1980 ◽  
Vol 24 (1) ◽  
pp. 98-102 ◽  
Author(s):  
Raymond C. Sidorsky ◽  
Robert N. Parrish

The concept of Behavioral Interoperability is propounded and discussed. Interoperability is recognized as an important design goal with respect to various physical/mechanical components of computerized systems. It would be productive to extend the concept to the behavioral domain. A methodology that has proved useful in deriving guidelines for higher order aspects of human-computer interaction is described. The method is based on a comparative analysis of common or universal transactions associated with existing data processing system. An example of the format and content of a preliminary set of guidelines is provided.


1985 ◽  
Vol 29 (5) ◽  
pp. 475-479 ◽  
Author(s):  
R. S. Fish ◽  
K. Gandy ◽  
D. L. Imhoff ◽  
R. A. Virzi

In software engineering the argument in favor of using software tools to produce robust code is widely accepted. We maintain that the use of such tools is key to the engineering of effective user interfaces as well. Here we report on our experiences using a variety of tools to design a user interface, including cases where it was necessary to alter (sharpen) the tool in order to do the job properly. In addition to producing an effective interface, this approach led to shortened development time and far greater adherence to human systems engineering requirements. We believe that the long-term success of human interface specialists will depend on their ability to use and sharpen software tools to expedite the interface design process.


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