Neural variational matrix factorization for collaborative filtering in recommendation systems

2019 ◽  
Vol 49 (10) ◽  
pp. 3558-3569 ◽  
Author(s):  
Teng Xiao ◽  
Hong Shen
Author(s):  
Mohammed Erritali ◽  
Badr Hssina ◽  
Abdelkader Grota

<p>Recommendation systems are used successfully to provide items (example:<br />movies, music, books, news, images) tailored to user preferences.<br />Among the approaches proposed, we use the collaborative filtering approach<br />of finding the information that satisfies the user by using the<br />reviews of other users. These ratings are stored in matrices that their<br />sizes increase exponentially to predict whether an item is interesting<br />or not. The problem is that these systems overlook that an assessment<br />may have been influenced by other factors which we call the cold start<br />factor. Our objective is to apply a hybrid approach of recommendation<br />systems to improve the quality of the recommendation. The advantage<br />of this approach is the fact that it does not require a new algorithm<br />for calculating the predictions. We we are going to apply the two Kclosest<br />neighbor algorithms and the matrix factorization algorithm of<br />collaborative filtering which are based on the method of (singular value<br />decomposition).</p>


Author(s):  
Lakshmikanth Paleti ◽  
P. Radha Krishna ◽  
J.V.R. Murthy

Recommendation systems provide reliable and relevant recommendations to users and also enable users’ trust on the website. This is achieved by the opinions derived from reviews, feedbacks and preferences provided by the users when the product is purchased or viewed through social networks. This integrates interactions of social networks with recommendation systems which results in the behavior of users and user’s friends. The techniques used so far for recommendation systems are traditional, based on collaborative filtering and content based filtering. This paper provides a novel approach called User-Opinion-Rating (UOR) for building recommendation systems by taking user generated opinions over social networks as a dimension. Two tripartite graphs namely User-Item-Rating and User-Item-Opinion are constructed based on users’ opinion on items along with their ratings. Proposed approach quantifies the opinions of users and results obtained reveal the feasibility.


2013 ◽  
Vol 765-767 ◽  
pp. 630-633 ◽  
Author(s):  
Chong Lin Zheng ◽  
Kuang Rong Hao ◽  
Yong Sheng Ding

Collaborative filtering recommendation algorithm is the most successful technology for recommendation systems. However, traditional collaborative filtering recommendation algorithm does not consider the change of time information. For this problem,this paper improve the algorithm with two new methods:Predict score incorporated with time information in order to reflect the user interest change; Recommend according to scores by adding the weight information determined by the item life cycle. Experimental results show that the proposed algorithm outperforms the traditional item in accuracy.


Author(s):  
Selma Benkessirat ◽  
Narhimene Boustia ◽  
Rezoug Nachida

Recommendation systems can help internet users to find interesting things that match more with their profile. With the development of the digital age, recommendation systems have become indispensable in our lives. On the one hand, most of recommendation systems of the actual generation are based on Collaborative Filtering (CF) and their effectiveness is proved in several real applications. The main objective of this paper is to improve the recommendations provided by collaborative filtering using clustering. Nevertheless, taking into account the intrinsic relationship between users can enhance the recommendations performances. On the other hand, cooperative game theory techniques such as Shapley Value, take into consideration the intrinsic relationship among users when creating communities. With that in mind, we have used SV for the creation of user communities. Indeed, our proposed algorithm preforms into two steps, the first one consists to generate communities user based on Shapley Value, all taking into account the intrinsic properties between users. It applies in the second step a classical collaborative filtering process on each community to provide the Top-N recommendation. Experimental results show that the proposed approach significantly enhances the recommendation compared to the classical collaborative filtering and k-means based collaborative filtering. The cooperative game theory contributes to the improvement of the clustering based CF process because the quality of the users communities obtained is better.


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