Enhancing Science Learning Through the Introduction of Effective Group Work in Hong Kong Secondary Classrooms

2017 ◽  
Vol 16 (7) ◽  
pp. 1291-1314 ◽  
Author(s):  
Dennis Fung ◽  
Venus Hung ◽  
Wai-mei Lui
2016 ◽  
Vol 15 (5) ◽  
pp. 957-978 ◽  
Author(s):  
Peter Kutnick ◽  
Dennis C. L. Fung ◽  
Ida. A. C. Mok ◽  
Frederick K. S. Leung ◽  
Johnson C. H. Li ◽  
...  

2014 ◽  
Vol 13 (8) ◽  
pp. 4760-4766
Author(s):  
Sachchida Nand Prasad

This paper presents a design case study of SIDES: Design Interfaces to Develop Effective Public Efficiency. SIDES is a tool designed to help adolescents in Public group therapy, specifically individuals with Asperser’s Syndrome, practice effective group work efficiency using a four-player cooperative computer game that runs on computer games technology. We are represent the design process and evaluation of SIDES conducted over a period of six months with a middle school Public group therapy class. Our findings indicate that   computer games   are a motivating and supported tool for effective group work among. My target population and reveal different design lessons to inform the development of similar systems.


1995 ◽  
Vol 58 (2) ◽  
pp. 21-24 ◽  
Author(s):  
Janet K. Winter ◽  
Joan C. Neal

Understanding student perceptions of group work should help educators prepare students to be effective group members in the classroom and at work. This study ascer tained student perceptions of their learning and achievement in group situations. The following correlations were determined: (a) There was a relationship between student grades and perceptions of the writing quality as well as perceptions of the amount learned about group processes; (b) there was no correlation between grades and student opinions of the quantity of work achieved, the type of person who hindered the group the most, and whether the student enjoyed the group work.


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