Factors Influencing Adoption of Mobile Social Network Games (M-SNGs): The Role of Awareness

2018 ◽  
Vol 22 (2) ◽  
pp. 411-427 ◽  
Author(s):  
Abdullah Mohammed Baabdullah
2016 ◽  
Vol 25 (1) ◽  
pp. 61-74 ◽  
Author(s):  
Donghee Yvette Wohn

Social network games—games that incorporate network data from social network sites—heavily rely on helping behavior between players as a central mechanism of play. Does this “faux social” behavior still generate expectations of social support among players? An experiment (N = 88) was conducted to examine the effect of helping on copresence and perceived social support between strangers playing the Facebook game Cityville. Three types of social support were examined: instrumental support within the game, instrumental support outside of the game, and emotional support. Findings indicate that the simple action of being helped in a game generates copresence, the feeling of proximity in a virtual environment. Copresence was a positive predictor of all three types of perceived social support but had highest explanatory power for instrumental support within the game.


2016 ◽  
Vol 11 (12) ◽  
pp. 411-420
Author(s):  
Tae-Hoon Kang ◽  
Boo-Yun Cho ◽  
Min-Cheol Hyun ◽  
Jae-young Kim

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