Reducing Behavior Problems Among Students with Autism Spectrum Disorder: Coaching Teachers in a Mixed-Reality Setting

2016 ◽  
Vol 46 (12) ◽  
pp. 3640-3652 ◽  
Author(s):  
Elise T. Pas ◽  
Stacy R. Johnson ◽  
Kristine E. Larson ◽  
Linda Brandenburg ◽  
Robin Church ◽  
...  
2019 ◽  
Vol 35 (1) ◽  
pp. 3-14
Author(s):  
Dawn W. Fraser ◽  
Tamara J. Marder ◽  
Laurie U. deBettencourt ◽  
Linda A. Myers ◽  
Kristen M. Kalymon ◽  
...  

Special educators are encouraged to implement evidence-based practices (EBPs) with fidelity to maximize student achievement. Two national organizations identified Discrete Trial Teaching (DTT) as an EBP for students with autism spectrum disorder (ASD). The purpose of this investigation was to determine the effects of didactic training alone (simulating traditional professional development), and the effects of adding coaching in a mixed-reality environment (TLE TeachLivE™), on special educators’ implementation fidelity with DTT in their classrooms teaching students with ASD. Five special educators who had previous DTT training but were not implementing the EBP with fidelity in their classrooms participated. Results suggest didactic training alone was not sufficient to bring special educators to fidelity of implementation with DTT, but after an hour-long session in TLE TeachLivE™, participants were able to implement DTT with fidelity in their own classrooms. Special educators maintained their fidelity of implementation up to 8 weeks after the conclusion of the intervention.


2021 ◽  
Vol 29 ◽  
Author(s):  
Maggie A. Mosher ◽  
Adam C. Carreon

This systematic literature review was conducted to explore the social validity of augmented reality (AR), virtual reality (VR), and mixed reality (MR) as a means of providing social skill instruction to students with autism spectrum disorder (ASD). Forty-one articles met the inclusion criteria, including five studies utilizing AR and the remaining 36 utilizing VR for social skill interventions. No studies implemented MR. The targeted skills of the studies included emotion recognition, relationship skills, social awareness, cooperation, and executive functioning. The intervention was considered effective in 63% of studies, not effective in 10% of studies, and mixed results in 27% of studies. The social validity indicators reported by researchers ranged from two to 14 of 17 determined categories. Findings indicate the primary socially valid reasons for utilizing AR/VR for social skill instruction were high student motivation toward the intervention and a positive attitude toward the technology. Findings indicate that increasing the role of parents, educators, and students as both social skill selectors and treatment agents and adding valid and reliable skill measures may improve the effects of an intervention. Sustainability may increase by providing training to both treatment agents and participants. AR has the potential to improve generalization and VR provides a practice environment for performance deficits. Combining these technologies may provide a more effective social skill intervention.


2020 ◽  
pp. 46-51
Author(s):  
M. V. Kolmakova

The article considers an innovative form of interaction between an educational organization and parents of students with autism spectrum disorder in inclusive education environment. A site developed by the author is presented, on the basis of which it is planned to implement pedagogical support for parents of students with autism spectrum disorder. The structure and approximate content of such a site are described. Each section of the site corresponds to certain areas of activity within the framework of pedagogical support of parents.


Author(s):  
Elena Pérez Vázquez ◽  
◽  
Alba Gilabert Cerdá ◽  
Alejandro Lorenzo Lledó ◽  
Asunción Lledó Carreres ◽  
...  

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